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## Project Overview I am looking for an experienced Unity VR developer to build a standalone Meta Quest application that combines Mixed Reality (Passthrough) and immersive 360° experiences. The goal is to create an engaging, guided experience where users begin in Mixed Reality, interact with virtual objects in their real-world environment, and then transition into a series of connected 360° photo and video experiences through interactive hotspots. All 360° media assets, character artwork, branding assets, and content will be provided. --- ## User Experience Flow ### 1. Mixed Reality Entry Experience When the user launches the application on a Meta Quest headset, they should begin in Passthrough/Mixed Reality mode and be able to see their real-world surroundings. The user will then be presented with two character options: * Male guide character * Female guide character Character artwork/images will be supplied. The user selects their preferred guide character, and that character will act as a virtual host throughout the experience. The selected guide should: * Deliver voice prompts * Explain what to do next * Introduce locations and activities * Encourage interaction * Present questions and prompts during the experience --- ### 2. Transition into Immersive VR After character selection, the user interacts with a floating object, portal, button, or similar virtual element. This interaction should transition the user from Mixed Reality into a fully immersive 360° environment. I would like the transition to feel polished and engaging. Examples include: * Fade transitions * Portal effects * Teleportation effects * Vortex animations * Particle effects * Any creative solution that improves immersion --- ### 3. Interactive 360° Environment Inside the 360° environment, users should be able to: * Freely look around * View 360° photos and videos * Interact with floating hotspots/icons * Navigate between different locations Each hotspot should: * Display a custom icon * Be selectable via Quest interaction * Trigger a transition to another 360° scene * Optionally trigger narration, audio, questions, images, or information panels Initially I expect approximately 3-5 hotspots per location. --- ### 4. Interactive Learning Elements The experience should support: * Text popups * Image popups * Audio narration * Questions and prompts * Guided interactions from the selected character The guide character should be capable of directing users to specific hotspots and encouraging engagement throughout the experience. --- ## Technical Requirements * Unity * Meta Quest compatibility * Passthrough/Mixed Reality functionality * XR Interaction Toolkit * Optimised performance for standalone Quest deployment * 360° video playback * 360° image support * Scene transitions * Hotspot interactions * Character selection system * Voice-guided interactions --- ## Future Content Management (Important) The solution should be designed so that future content can be updated without requiring significant development work. Ideally I would like the ability to: Replace 360° photos/videos Update hotspot destinations Change hotspot labels Update narration/audio Add additional locations without needing major Unity modifications. Please advise on the best implementation approach for this. --- ## Deliverables Complete Unity project Source files Meta Quest APK build Documentation explaining how to update content Instructions for deployment and testing --- ## Please Include When applying, please provide: Examples of previous Unity VR projects Examples of Meta Quest applications Experience with Passthrough/Mixed Reality Experience with 360° video environments Estimated timeline Fixed-price quote Recommended technical approach for future content updates I am looking for a developer who can not only build the initial experience but also recommend the best architecture for scalability and future expansion.
Project ID: 40524268
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55 freelancers are bidding on average $1,493 AUD for this job

Unity | Meta Quest | Mixed Reality | 360° Video VR Experiences Hello, I have reviewed your requirements and understand that you want a Meta Quest experience that starts in Mixed Reality (Passthrough), allows users to select a guide character, and then smoothly transitions into immersive 360° environments where users can explore locations through interactive hotspots, narration, and guided learning experiences. I have strong experience with VR, Meta Quest, immersive interactions, and XR development. I will share my VR work once we connect. A few questions: • Which Quest devices should be supported initially (Quest 2, Quest 3, Quest Pro)? • Will guide character audio be provided, or should text-to-speech be implemented? • Are the 360° assets primarily videos, images, or a mix of both? I would be excited to help build this experience and recommend a future-proof architecture that makes content updates simple and scalable. Best Regards Purnima
$1,500 AUD in 20 days
7.2
7.2

Hi, there. I have carefully reviewed the requirements for Unity VR Developer for Standalone Meta Quest. Based on your goals, you are looking for a mobile experience that is not just functional, but seamless and responsive for your users. My team and I specialize in mobile app engineering with a focus on high-performance architecture. We have a proven track record of helping businesses in Australia build mobile solutions that scale effectively across both iOS and Android. Whether we are leveraging Mobile App Development, Game Development for a native build or a cross-platform solution, our focus is on ensuring the interface is intuitive and the backend data handling is secure. We treat every app we build as a long-term asset. We avoid common pitfalls in mobile development such as memory leaks or poor UI responsiveness, ensuring your users have a smooth experience from their very first interaction. To help me provide a precise timeline for your development, I have one quick question: Are you aiming to launch on both platforms simultaneously, or are you prioritizing one (iOS or Android) for your initial market validation? Knowing this helps me determine the most efficient architectural path for your project. I am available for a discovery call to discuss your mobile roadmap whenever you are ready. Best regards Kausar and the Team
$999 AUD in 3 days
6.4
6.4

Hello dear, I’m Md Toriqul Islam, and I’m excited to partner with you & I can dive into your project immediately. I’m a Unity developer with extensive experience in VR/AR applications, immersive experiences, interactive environments, and scalable software architecture. I understand you need a Meta Quest standalone application combining Passthrough Mixed Reality, guide character selection, immersive 360° photo/video environments, hotspot navigation, voice-guided interactions, learning elements, and future-ready content management for easy expansion. My expertise includes Unity, Meta Quest SDK, XR Interaction Toolkit, Mixed Reality Passthrough, 360° media playback, interactive UI systems, performance optimization, and scalable content-driven architectures. For future scalability, I recommend a data-driven system using configurable JSON/ScriptableObjects, allowing you to update media, hotspots, narration, and locations without major Unity modifications. I’m ready to discuss timelines, architecture, and implementation details. Looking forward to hearing from you. Best regards, Md Toriqul Islam
$750 AUD in 6 days
5.4
5.4

Hi, I have extensive experience in Unity and game development, particularly for iPhone platforms, which directly relates to creating polished, performance-optimized VR applications for Meta Quest. What specific interactive elements and visual effects are most important for the immersive experience? 'Best regards,' Juan Aponte
$1,250 AUD in 10 days
5.4
5.4

I understand you're looking for a Unity VR developer with experience in standalone Meta Quest applications, particularly those leveraging Mixed Reality passthrough and polished environmental transitions, similar to the effects I've implemented for [mention a similar project or tool if you have one, e.g., "our recent AR training simulation"]. My expertise lies in creating immersive and intuitive VR experiences on the Quest platform, ensuring seamless user interaction and high-fidelity visuals. My approach will involve utilizing Unity's XR Interaction Toolkit for robust VR input and interaction management, alongside the XR Plugin Management for optimal Meta Quest integration. For Mixed Reality, I'll leverage the XR Origin's camera setup and passthrough capabilities. Transitions will be meticulously crafted using shader graphs for portal effects, URP's post-processing stack for fades, and potentially custom animation systems for smooth teleportation sequences, all optimized for standalone Quest performance. To ensure we're perfectly aligned, could you elaborate on the desired fidelity for the 360° environment and any specific performance targets you have in mind? I'm eager to discuss how my skills can bring your vision to life.
$1,250 AUD in 21 days
4.2
4.2

As a freelancer with over a decade of experience in full-stack web and mobile development, my expertise in using Unity for building scalable, immersive experiences aligns perfectly with your project. I have not only developed VR solutions before but have optimized them for platforms like Meta Quest to ensure optimal performance. In addition to the required elements such as character selection and 360° scenes, I can also incorporate spatial audio and animated guide interactions to make the final application even more engaging. One aspect I believe sets me apart is my focus on delivering not just a product but a comprehensive solution. For your project, this means not just developing the VR experience but also providing you with all the tools you need to update content, hotspots, text, and audio without needing any code changes. This ensures that your application remains up-to-date and adaptable in the long run. To give you an idea of our work: we've built similar VR applications, some involving interactive scenes and guided using real-time synthesized speech in AR. We can share case studies and examples upon request. I look forward to discussing the project in detail, understanding your vision, and delivering a top-notch VR experience for Meta Quest that meets all your expectations. Let's power up your VR experience with Trydigital Solution! Thanks, Ekta
$1,125 AUD in 7 days
5.2
5.2

With 5+ years in Unity VR development, I understand your need for a Meta Quest application featuring Mixed Reality passthrough, dynamic character selection, and interactive 360° environments. Could you share more details on the desired user interaction flow to ensure a seamless experience? Regards, Yogesh Kumar
$1,230 AUD in 10 days
3.8
3.8

Hello, As a result of a detailed review of your project requirements, I fully understand the scope and expectations. I have experience building interactive Unity VR experiences for standalone Quest devices, and I'm available to start your project right now. I bring strong expertise in Unity, Unity 3D, Virtual Reality, Meta Quest development, Game Development, Mobile App Development, character interaction systems, 360° media integration, spatial audio, and Quest performance optimization. One of the key challenges in this project is blending passthrough Mixed Reality, guide selection, voice prompts, portal transitions, 360° scenes, and hotspot interactions into a smooth Quest-optimized experience. My approach would be to build the app in Unity using Meta Quest MR/passthrough support, add male/female guide selection, connect provided voice and character assets, create polished portal or fade transitions, implement 360° photo/video scenes with interactive hotspots, and structure media/text/audio so future updates can be made easily without touching core code. I have one quick question. • Will the 360° content be mainly photos, videos, or a mix of both, and approximately how many total scenes should be included in the first build? I would be glad to discuss further details and am ready to start immediately. Looking forward to hearing from you. Best regards, Carlos.
$750 AUD in 15 days
3.7
3.7

When it comes to game development and mobile app development, passion is everything. As a developer with an immense passion for building immersive, interactive experiences, I believe I'm a perfect match for your project. My familiarity and expertise with Unity VR and Meta Quest development have made me proficient at incorporating Passthrough/Mixed Reality functionality, personalized character selection system, and smooth scene transitions - just what you're after! Looking beyond the immediate project completion, I have always been interested in future-proof architectures. Your requirement of an architecture that supports easy content updates resonates deeply with my software design philosophy. I understand the importance of not just meeting current needs but also safeguarding against growing requirements. My technical expertise combined with my proactive outlook will ensure your future content management needs are foreseen and easily met without significant redevelopment. Overall, my past projects' success coupled with my future scalability focus make me the ideal fit for your rift-tokens experience development needs!
$1,125 AUD in 12 days
2.4
2.4

Hello, How are you? I am very happy to bid on this interesting project. Also I am glad to inform you that I have relevant strong experience in Mobile App Development and have worked on many similar projects before. I can start immediately and you'll be satisfied with my result. I'm always waiting for your reply. Regards!
$750 AUD in 8 days
0.0
0.0

Wow! This is ideal fit for me Hello, I would like to grab this opportunity and will work till you get 100% satisfied with our work. I'm familiar with this kind of task and have many years of experience on Mobile App Development, iPhone, Unity 3D, Game Development, Voice Over, Unity, Virtual Reality, Character Design Please come over chat and discuss your requirement in a detailed way. Looking forward to your reply. Warmly, Hasibuzzaman I'd like to add one more thing. As you know, I'm committed to building trust, and I must be, and I will continue to do so. As I've done before, I consider my clients my gods, and I will be absolutely faithful to their needs. Just entrust me with this task. I will deliver on your expectations, exceeding them. I am sure. As I mentioned above, I'm confident in this task. Let's at least talk. I look forward to hearing from you
$1,125 AUD in 7 days
0.0
0.0

Hi, I can help build this Meta Quest experience from end to end, combining Mixed Reality, guided interactions, and immersive 360° content into a polished standalone application. The key challenge is creating a seamless journey from passthrough mode into virtual environments while maintaining smooth performance and an intuitive user experience on Quest devices. I have experience developing Unity based VR applications with Meta Quest integration, 360° media experiences, interactive hotspots, guided workflows, custom UI systems, and optimized scene management. For similar immersive projects, I've implemented portal style transitions, voice guided interactions, spatial audio, branching content experiences, and configurable content systems that allow non technical users to update media and text without modifying code. I would recommend a data driven architecture where hotspots, media assets, voice prompts, and information panels can be updated through configuration files, making future content updates simple and scalable. Best regards, George
$1,125 AUD in 7 days
0.0
0.0

Seeing passthrough as just a gimmick is the common trap — the real challenge is keeping users oriented between real and virtual worlds while delivering smooth, low-latency transitions and voice-led guidance on a constrained Quest CPU/GPU. I’d build this as a compact Unity project that begins in passthrough, presents a simple character-selection menu, then drives voice prompts and interactions using your provided audio. A floating portal object triggers a polished transition (fade + particle vortex and single-pass stereo teleport) into a 360° rig where three interactive hotspots load separate 360 photos/videos with info panels, questions, images and guided narration. I recommend Unity 2021–2022 LTS, Oculus Integration/XR Interaction Toolkit, Oculus Passthrough API, Unity VideoPlayer (or AVPro if you supply high-bitrate video), OVRLipSync for optional guide animation, and Oculus Spatializer for spatial audio. Optimize with single-pass, texture compression, streaming 360 media, and async scene loading. I’ll expose hotspots/media/text via an editable JSON or ScriptableObject so owners can update content without code. Deliverables: Unity project, Quest APK, and update documentation. Relevant example: ReThinkology (voice-guided content system + admin workflows) — lends to reliable audio delivery and content updates. Estimated timeline: 3 weeks. Fixed price: 1,125 AUD. Ready to start once assets are provided — do you want content updates to be editable via a simple in-VR admin panel or a remote web-managed JSON?
$1,125 AUD in 7 days
0.0
0.0

Hello, This is a well-defined Quest experience, and the most important architectural decision is making the content configurable so future updates do not require Unity development each time media, hotspots, text, or narration changes. I would build this using Unity with Meta XR SDK, starting in passthrough Mixed Reality mode, then guiding users through character selection before transitioning into the immersive 360° experience. The portal transition can be implemented using optimized visual effects such as vortex, fade, spatial warp, or teleportation sequences while maintaining Quest performance targets. The hotspot system would be data-driven, allowing 360° photos, videos, information panels, questions, audio prompts, and navigation flows to be updated later through configuration files rather than code changes. This approach significantly reduces future maintenance costs and makes content iteration much easier. My background includes interactive applications, Unity-based experiences, mobile and real-time systems, API-driven platforms, and user-focused workflows where performance and maintainability are critical. For Quest devices, I place particular emphasis on smooth transitions, asset optimization, memory management, and comfortable user interaction patterns. I can start immediately and provide a detailed implementation plan after reviewing the supplied character assets, voice content, and 360° media.
$1,125 AUD in 7 days
0.0
0.0

Hi, do you already have the 360° media assets and guide character models ready for integration? Building a standalone Meta Quest experience that starts in Mixed Reality, guides users through character-led interactions, and transitions smoothly into interactive 360° environments with configurable hotspots is the goal. I've worked on projects where Quest applications combined passthrough, guided user flows, immersive scene transitions, and content-driven interactions while keeping performance optimized for standalone devices. I would love to take on this project, and if entrusted with it, I will ensure timely delivery, clean documentation for future content updates, and a high-quality final build.
$1,125 AUD in 7 days
0.0
0.0

I am very interested in this Meta Quest VR project and have experience with Unity, XR Interaction Toolkit, immersive environments, and interactive application development. I can build a polished Mixed Reality experience with Passthrough, character selection, voice-guided interactions, hotspot navigation, and seamless transitions into 360° photo and video environments. For future scalability, I recommend a data-driven content system using JSON/ScriptableObjects so locations, media, narration, and hotspots can be updated without major code changes. I will provide the complete Unity source project, Quest APK, documentation, and deployment instructions, with a strong focus on performance optimization and maintainable architecture.
$1,125 AUD in 7 days
0.0
0.0

I can develop your Meta Quest VR experience in Unity with a smooth combination of Mixed Reality (Passthrough) and immersive 360° environments. The focus will be on creating a guided, interactive experience that feels engaging, stable, and easy to expand in the future. The application will start in Passthrough mode where users see their real environment and select a guide character (male/female). This character will act as an interactive narrator, using voice prompts and contextual guidance throughout the experience. After selection, I will implement a polished transition (portal/fade/vortex style) into a fully immersive 360° environment. Inside VR, users will be able to explore 360° images and videos, interact with hotspots, and move between scenes seamlessly. Each hotspot will support actions such as narration, images, audio, text popups, or guided instructions. The experience will be optimized for Meta Quest performance using XR Interaction Toolkit and best practices for standalone VR. For scalability, I will design a modular content system so you can easily update 360 media, hotspot positions, audio narration, and new locations without needing to rebuild the Unity project. This can be achieved through a JSON-driven content structure or lightweight CMS-style configuration, depending on your preference. The final delivery will include a complete Unity project, Quest APK build, documentation, and clear instructions for adding or modifying content in the future.
$4,500 AUD in 30 days
0.0
0.0

As an experienced software developer for over 20 years, I am the ideal candidate for your Unity VR project. My range of skills includes extensive experience in game development and mobile app creation with expertise in VR. Not only do I understand the complexities of your project, but I also bring unique insights on the best approach to make it a resounding success. I believe my technical background is just one component of what sets me apart. What makes me truly dedicated to giving you unparalleled service, however, is my unyielding commitment to long-term support and delivering measurable business outcomes. I can build not only the initial experience but also recommend the most scalable architecture for any future expansion or content management you might envision. Let me turn your ideas into sustainable digital products that will grow with your vision and ensure that your users have a distinct adventure to remember!
$1,125 AUD in 7 days
0.0
0.0

Hello, This is a compelling Meta Quest project that combines Mixed Reality, immersive storytelling, and interactive 360° experiences. I would build the application in Unity using Meta XR SDK, Passthrough APIs, and XR Interaction Toolkit, creating a seamless flow from Mixed Reality onboarding into immersive 360° environments. The experience would include character selection, voice-guided interactions, hotspot navigation, media playback, interactive learning elements, and polished transitions designed to maximize engagement. For long-term scalability, I would recommend a data-driven architecture where locations, hotspots, narration, media assets, and navigation paths are managed through configurable JSON or ScriptableObject data structures. The final deliverable would include a fully documented Unity project, Quest-ready APK, deployment instructions, and a content-management workflow that makes future expansion straightforward. Best regards, Lizzette
$1,500 AUD in 7 days
0.0
0.0

Having extensive experience in game development and specifically with Unity 3D, I strongly believe that I'm the ideal candidate for this project. In my previous iOS app development work, I have used Unity's AR/VR capabilities to create immersive experiences - which is exactly what you're looking for. My strongest asset lies in my ability to leverage different technologies to build innovative and user-friendly applications that perform exceptionally well, making the most out of available resources. In our collaboration, you can expect a polished mixed reality entry point – complete with an interactive character selection utilizing custom artwork that matches your provided branding assets seamlessly. The transition into VR will be a smooth and delightful experience. Whether through teleportation effects or another creative solution we finalize upon, I'll work to ensure it enhances immersion and surpasses your expectations. And most importantly, I am mindful of making your future content management easy by creating an architecture that allows simple updates without needing any significant redevelopment.
$1,125 AUD in 7 days
0.0
0.0

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