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NOTE: This position is for a revenue share system, not an hourly rate . I’m building a history-spanning god simulation in Unity that hinges on innovative storytelling rather than the usual spreadsheet-style management. Think of it as guiding entire civilizations from antiquity to a speculative future, watching their myths, politics, and technology evolve in response to the player’s divine nudges. Core pillars I need you to prototype and, ultimately, flesh out: • Dynamic world-building – continents shift, resources ebb, borders redraw, and cultures branch organically over thousands of in-game years. • Player-driven narratives – key moments should emerge from in-engine systems, not pre-written cut-scenes, so every play-through tells a different “alt-history.” • Complex AI behavior – individual agents and factions must react logically to landscape changes, divine interventions, and each other’s ambitions. Historical scope is broad: we begin with ancient civilizations, pass through medieval realms, step into recognizable modern history, and eventually blossom into a near-future era, all within one seamless timeline. What I’d like to see first is a playable vertical slice in Unity that proves: 1. A procedurally generated map where terrain and climate influence settlement growth. 2. At least two eras (e.g., Ancient → Medieval) simulated continuously, with population groups showing distinct behaviors per era. 3. A lightweight event system that surfaces emergent stories the player can amplify, twist, or ignore. 4. Transparent, inspector-friendly scripts so balance tweaks are straightforward. We’ll iterate in milestones, each adding new eras, deeper AI layers, and richer storytelling hooks. If you live for systemic design, love Unity’s data-oriented tools, and can keep performance in mind while worlds evolve for centuries, let’s talk. Project Title Unity Developer Needed for Prototype of Original God Simulation Game: WONDREZ Short Description I am seeking a skilled Unity developer to help create a playable prototype for WONDREZ, an original god simulation / civilisation evolution game. WONDREZ is a game where players influence the lives of individual simulated beings called Rez, guiding their personal development, relationships, hardships, discoveries, and choices. Over time, these individual lives shape villages, cultures, institutions, and eventually the course of civilisation. The core tagline is: Shape the lives that shape history. This first project is for a small vertical-slice prototype, not the full game. Please check out the teaser to see the art decoration and style: [login to view URL]
Project ID: 40422170
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35 freelancers are bidding on average $479 AUD for this job

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Kajal
$750 AUD in 7 days
7.4
7.4

Hi, I’d love to help with your Unity historical god simulation project. I can support the development with immersive gameplay systems, historical world building, simulation mechanics, and clean Unity implementation based on your vision.
$255 AUD in 2 days
6.1
6.1

You’re essentially building a systemic god simulation in Unity where civilizations evolve across eras (ancient → medieval → modern → near-future) through procedural world generation, AI-driven factions, and emergent narrative events rather than scripted storytelling. I understand this is a vertical-slice request focused on proving core systems: map generation tied to climate/settlement growth, era-based population behaviors, and an event system that produces player-influenced emergent history. For the prototype, I would structure this in Unity using a data-oriented approach (ScriptableObjects + ECS or hybrid architecture depending on scope). The vertical slice would include a procedurally generated world map with biome/climate influence on settlement density, a lightweight simulation loop where two civilization states transition across eras with distinct behavioral rules, and an event system that triggers emergent historical moments (migration, conflict, innovation) which the player can amplify or suppress. All systems would be inspector-driven for rapid balancing and iteration. I’m ready to start by building a stable vertical slice that demonstrates believable world evolution over time, while keeping performance and scalability in mind for future expansion into deeper AI and additional eras. If aligned, I can map out a milestone plan from procedural world + basic civ simulation → era transitions → emergent storytelling layer. Thanks, Asif
$750 AUD in 10 days
5.8
5.8

⭐⭐⭐⭐⭐ ✅Hi there, hope you are doing well! I have developed and prototyped complex simulation systems in Unity where procedurally generated worlds evolve dynamically, enabling unique emergent narratives each playthrough with AI-driven agents. From my experience, the key to successfully completing this project lies in integrating performant data-oriented Unity systems that allow world and AI simulations to evolve seamlessly over extensive timelines. Approach: ⭕ I will build a procedural terrain and climate system influencing settlements. ⭕ Develop continuous era simulation transitioning from Ancient to Medieval with unique AI behavior. ⭕ Create an event system for emergent, player-amplifiable narratives. ⭕ Ensure scripts are clean, inspector-friendly, and optimized for balancing. ❓Could you clarify the desired depth of AI behavior for individual agents? I am confident I can deliver a robust, high-performance prototype that not only meets but exceeds your expectations for WONDREZ’s innovative god simulation. Looking forward to collaborating with you! Best regards, Nam
$550 AUD in 5 days
5.2
5.2

✅Hi, Client. I am a senior Unity/C# developer✅ I am interested in your project. I would like to work for you in the long term. Please send a message to discuss this project. I look forward to hearing from you. My main goal is to gain my client's satisfaction by completing a job with 100% accuracy I am a senior Unity/C# developer with over 10 years of rich experience in Unity/AI/C# Programming, API integration/Database management. So, I can complete it within your timeline. Best regards! From Hien ...
$750 AUD in 7 days
5.2
5.2

Hello Dear! Greetings from Toriqul Global Solutions! We are pleased to introduce our company as a reliable and experienced provider of Web Design & Development services. Founded and led by Engineer Toriqul Islam, a B.Sc. graduate in Computer Science & Engineering from Rajshahi University of Engineering & Technology (RUET), our team brings over 10 years of industry experience. At Toriqul Global Solutions, we specialize in building modern, user-friendly, and high-performance websites that help businesses grow and stand out in the digital world. Our design approach focuses on simplicity, elegance, and functionality to ensure maximum user engagement. I have some question-- Technologies We Use: Custom Websites Development Using ======>Full Stack Development. 1. HTML5 2. CSS3 3. Bootstrap4 4. jQuery 5. JavaScript 6. Angular JS 7. React JS 8. Node JS 9. WordPress 10. PHP 11. Ruby on Rails 12. MYSQL 13. Laravel 14. .Net 15. CodeIgniter 16. React Native 17. SQL / MySQL 18. Mobile app development 19. Python 20. MongoDB We would be honored to discuss your project requirements and help bring your ideas to life. Thank you for your time and consideration. Warm Regards, Toriqul Global Solutions
$250 AUD in 5 days
5.0
5.0

This is right in line with the projects I work on. Building a procedurally generated map that reflects terrain and climate is essential, along with simulating at least two continuous historical eras with evolving population behaviors. It’s easy to overlook the importance of making event systems lightweight yet rich enough to drive emergent narratives without performance loss. I focus on clean, inspector-friendly scripting to keep iterations smooth and balancing intuitive across complex systems. This helps maintain clarity and adaptability as the project grows. Reach out for a free consultation, happy to share a clear next step with no expectations. Stef
$450 AUD in 14 days
3.1
3.1

Hello, your project for “Unity Historical God Simulation” caught my attention. I’m Hamza, a professional artist/designer with a decade of experience delivering quality work. I’ve completed similar projects using Unity, Game Design, Unity 3D, AI Development, Game Development, 3D Modelling, Simulation and C# Programming. Portfolio: https://www.freelancer.com/u/LionConcepts
$555 AUD in 1 day
2.9
2.9

What stands out most about WONDREZ is the focus on emergent human stories rather than pure civilisation management. The idea that individual Rez shape larger historical outcomes gives the simulation emotional weight, and that’s usually the hardest thing to achieve in large-scale procedural games. For the vertical slice, I’d focus on building a strong systemic foundation first: terrain and climate affecting settlement behavior, lightweight AI-driven social dynamics, and an event layer that surfaces meaningful “micro-history” moments without relying on scripted narratives. Structuring the simulation with inspector-friendly systems and modular data models early will also make adding future eras much more manageable. I’ve worked on simulation-focused mechanics and system-heavy gameplay concepts where scalability, performance, and emergent behavior were more important than cinematic scripting. Happy to discuss how I’d structure the prototype loop and progression between eras if helpful.
$450 AUD in 7 days
2.0
2.0

Hello, I’m interested in building the vertical slice prototype for **WONDREZ**. With 10+ years of experience in Unity and systems-driven development, I focus on creating emergent gameplay where mechanics drive narrative—not scripted events. I can prototype your core pillars efficiently: • **Procedural world generation** – terrain, climate, and resource systems influencing settlement growth using modular, inspector-friendly scripts • **Era simulation (Ancient → Medieval)** – evolving behaviors, population dynamics, and cultural shifts over time • **Emergent event system** – lightweight, data-driven system generating dynamic story moments the player can influence • **AI systems** – agents and factions reacting to environment, player input, and each other with scalable logic My approach is to build a clean, extensible architecture using ScriptableObjects and modular systems so balancing and iteration remain simple. Performance and scalability will be considered from the start, especially for long-running simulations. I’m comfortable working in milestone-based, revenue-share collaborations and aligning closely with your vision. This is the kind of systemic, narrative-driven project I enjoy building. Ready to review the teaser and start prototyping. Regards, JP
$250 AUD in 7 days
1.4
1.4

Hi, The vision for WONDREZ — "Shape the lives that shape history" — is incredibly compelling. Moving away from spreadsheet management toward systemic, emergent storytelling is exactly where the God-Sim genre needs to go. I am excited about a revenue-share partnership to build this foundation. My Technical Approach: Data-Oriented Simulation: To handle thousands of "Rez" across eras, I’ll use a modular C# architecture (exploring DOTS if needed) to ensure performance remains high as the world evolves. Procedural Evolution: I will build a map where terrain and climate data (biomes) directly dictate settlement viability, forcing agents to migrate or adapt as the world shifts. Emergent Narrative Engine: Instead of hard-coded scenes, I’ll implement a "Utility-Based AI" system. Agents will have needs and ambitions that trigger stories organically, easily balanced via the Inspector. Era Progression: I’ll architect the simulation loop to swap behaviors and assets dynamically, proving the Ancient-to-Medieval transition within a seamless timeline. I’ve watched the teaser and love the art style; I am ready to translate that atmosphere into a breathing Unity prototype. I specialize in building "living" ecosystems and am looking for a deep, systemic challenge like WONDREZ. Let's discuss how we can turn this prototype into a genre-defining experience. Best Regards
$550 AUD in 14 days
0.6
0.6

Hello, Drawing from my extensive experience in AI-powered application development and simulation design, I am uniquely equipped to tackle your ambitious endeavor with WONDREZ. My skill set aligns perfectly with your needs - I have a solid background in AI and machine learning, which is precisely what's needed to deliver a believable and immersive god simulation game. Moreover, my penchant for going beyond mere coding to creating tailored solutions that address real-world challenges resonates strongly with your vision for the project. I understand that you're not just looking for an hourly coder, but rather a partner who will deeply comprehend and contribute to the unique DNA of WONDREZ. My broad expertise across backend, frontend, mobile development, cloud solutions, collaboration tools like Git for efficient team coordination, and profound best practices knowledge (agile/scrum) all put me in prime position to deliver performance-oriented yet graceful solutions to any challenge we may encounter. Additionally, I prioritize clean architecture, robust engineering, and innovation in all my work to maximize functionality while delivering measurably impactful results. I consistently operate at a high standard that ensures not only timely delivery but also a focus on long-term viability - making me your ideal choice not only for the initial prototype but also as a reliable partner throughout the evolution of WONDREZ. Together, let’s make Thanks!
$450 AUD in 4 days
0.0
0.0

As a full-stack developer with a strong foundation in AI development, I believe I am the perfect fit for your Unity Historical God Simulation game. I have over 4 years of experience designing and implementing highly scalable systems that balance both performance and seamless user experience. Through my work, I’ve learned the power that arises from integrating data points and using them to create realistic, yet dynamic AI behavior patterns as you need in this project. One of my core strengths is my ability to build systems with future expansion in mind. As we progress through different eras in WONDREZ, I assure you my design principles will ensure seamless integration of upcoming features while maintaining the stability and efficiency of the entire system. Furthermore, given that this project requires a plethora of historical context paired with procedural generation, my proficiency in scaling databases like SQL and NoSQL will be an invaluable asset.
$500 AUD in 7 days
0.0
0.0

Hello, I'm Vishal Maharaj, a seasoned professional with 20 years of expertise in Game Design, C# Programming, Unity 3D, Game Development, AI Development, and Unity. I have carefully reviewed your project requirements for the Unity Historical God Simulation and am excited about the opportunity to work on this innovative storytelling project. To bring your vision to life, I propose to start by creating a procedurally generated map that influences settlement growth, simulate multiple eras with distinct population behaviors, implement an event system for emergent stories, and ensure transparent, inspector-friendly scripts for easy balance adjustments. Through iterative milestones, we will enhance the AI behavior, storytelling elements, and historical depth of the game. If you are looking for a dedicated professional who thrives on systemic design and Unity's data-oriented tools, I would love to discuss this project further with you. Cheers, Vishal Maharaj
$500 AUD in 5 days
0.0
0.0

IF YOU'RE NOT HAPPY YOU DON'T PAY, I'm Carly Z, a Game Design expert with 5 years of experience in Unity and Unity 3D. I understand your need for a historical god simulation with innovative storytelling elements. I will prototype and develop a dynamic world-building system, player-driven narratives, and complex AI behaviors to create a unique gameplay experience. Effective communication is my priority, and I'm excited to collaborate with you on this project. Even if you choose not to hire me, I offer a free consultation. Looking forward to hearing from you. Regards, Carly Z
$500 AUD in 7 days
0.0
0.0

I am a perfect fit for your project, understanding your need for a playable Unity prototype that showcases dynamic world-building, continuous era simulation, emergent event storytelling, and inspector-friendly scripts. I will deliver clean, efficient systems that enable seamless evolution of civilizations and logical AI behaviors, ensuring a solid foundation for your god simulation game. While I am new to Freelancer, I have strong experience and have delivered similar solutions outside the platform, specializing in systemic design and Unity’s data-oriented features to maintain performance over complex simulations. I offer a free consultation to better understand your vision and craft the best technical approach. I would love to chat more about your project! Regards, Sonny Dube
$350 AUD in 14 days
0.0
0.0

Your vision to craft a dynamic, history-spanning god simulation hinges on emergent storytelling and systemic world evolution—a challenge that demands not only technical finesse but a deep understanding of procedural generation and adaptive AI. I’ve delivered complex Unity prototypes where terrain influences settlement patterns and AI agents evolve meaningfully across timelines, producing rich, player-driven narratives. Your call for a "playable vertical slice" capturing procedural maps, multi-era simulation, and a lightweight, emergent event system with inspector-friendly scripts aligns perfectly with my approach to seamless, integrated systems that prioritize clarity and iteration. I specialize in architecting data-oriented Unity solutions that balance performance with evolving complexity, letting stories unfold organically from the player’s actions rather than static scripts. I deliver reliable, clear communication and efficient prototype turnarounds that accelerate milestone progression—making me the practical choice to bring the groundbreaking essence of WONDREZ to life. I am available for a quick chat! Best Regards, Oreliom
$350 AUD in 14 days
0.0
0.0

Hello,\n\nI’m excited by the vision for WONDREZ and the promise of a god-simulation that leans into emergent storytelling rather than scripted cut-scenes. I’ll deliver a playable vertical slice in Unity that proves a procedurally generated map where terrain and climate steer settlement growth, and a continuous two-era simulation (Ancient → Medieval) with distinct population behaviors. The prototype will include a lightweight event system to surface emergent narratives that you can amplify, twist, or ignore, while maintaining inspector-friendly scripts for fast balance tweaks. I’ll emphasize performance-friendly data-oriented design in Unity 3D to support long temporal evolution across centuries, with modular systems for AI, world-building, and player interventions. This first milestone aligns with your tagline: Shape the lives that shape history, by giving Rez the agency to influence civilizations through scalable, data-driven mechanics. Additionally, I will ensure clear documentation and minimal boilerplate so future milestones can be added smoothly.
$300 AUD in 7 days
0.0
0.0

Hello, I’m interested in helping prototype WONDREZ. I understand this is a revenue-share project, not hourly work, and the goal is a vertical slice rather than the full game. The concept is strong: “Shape the lives that shape history” — a god simulation where individual Rez lives evolve into villages, cultures, institutions, and long-term civilisation changes. My background fits this kind of systems-heavy prototype: C/C++, Python, simulation workflows, AI-style logic, debugging, validation, real-time systems, and performance-focused architecture. I’m especially interested in emergent behavior, procedural worlds, and simulation logic where small player actions create large historical consequences. My approach for the first prototype: 1. Build a procedural Unity map where terrain, resources, and climate affect settlement growth. 2. Simulate Rez groups with needs, relationships, traits, hardships, and choices. 3. Add at least two eras, such as Ancient to Medieval, with behavior changes over time. 4. Create a lightweight event system that generates emergent stories. 5. Add divine interventions that influence people, settlements, and culture. 6. Keep scripts clean, inspector-friendly, and easy to balance. 7. Optimize the simulation so it can scale gradually as more eras and systems are added. I’d be happy to start with a focused vertical slice and iterate milestone by milestone.
$500 AUD in 7 days
0.0
0.0

Hi there, Your vision for WONDREZ is truly ambitious and inspiring. I understand that this revenue-share position requires a strong prototype demonstrating dynamic systems rather than just isolated features. From my extensive experience in Unity, I know there is no room for error when building procedurally generated, evolving worlds that remain performant and maintainable over long timelines. To make your vertical slice future-proof, I recommend structuring the AI and event systems with modularity and clear data orientation, ensuring they can evolve without costly rewrites. Transparent, inspector-friendly scripts are critical, and I will deliver them so you never need to spend twice fixing foundation code. Could you clarify how detailed you want agent interactions within each era and if you intend to incorporate player feedback loops dynamically during play? Understanding this will help me suggest the best scalable architecture. You will receive both a fair price and a commitment to quality, aiming for a review that reflects our professional partnership. Looking forward to your thoughts. Best regards, Dartagnan Marneweck
$250 AUD in 8 days
0.0
0.0

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