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I’m building a small virtual studio in Unity and I’d like a patient mentor to guide me through the 2D/3D graphics and animation side of the engine. The goal is to create an immersive yoga room with believable lighting, materials, and fully-animated characters demonstrating a set of common poses. Here’s where I need your guidance: • Characters and poses: I don’t have any existing models, so we’ll start from scratch. I’ll rely on you to show me the best pipeline for modeling, rigging, and importing a human figure into Unity, then creating smooth pose-to-pose animations that loop cleanly. • Lighting & materials: I want the space to feel calm and natural. Teach me how to set up real-time lighting, light-mapping if it makes sense, and craft materials that react convincingly in both desktop and VR builds. Mentoring format can be a mix of live screen-shares and annotated example projects; I’m flexible on scheduling as long as I can practice in between sessions and come back with questions. Acceptance for each milestone will be a Unity scene that I can open, inspect, and reuse, along with clear step-by-step notes so I can repeat the process myself. If you’re fluent in Unity’s animation system (Mecanim), comfortable with tools like Blender or Maya for model creation, and enjoy teaching, I’d love to work together.
Project ID: 40588425
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Active 6 days ago
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