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I want to roll out a single Unity-built app that bundles six classic 2D titles—Sudoku, Ludo, Hearts, Calkbreak, Solitaire, and Connect Four—in one colorful, playful package. Phase 1 covers those six games only, each running offline against competent computer logic (no online multiplayer for now). The core features I need in this first milestone are: • A responsive Game-Selection Grid as the main menu, scaling cleanly from small phones to large tablets on both Android and iOS. • Fully playable versions of the six games listed above, coded in C# with clear architecture so additional titles can slot in later phases without refactoring. • A lightweight in-app purchase layer (Unity IAP) for cosmetic upgrades and ad-removal. • AdMob or Unity Ads integration for interstitials plus rewarded-video placements tied to optional game hints and extra undo moves. • Bright, engaging UI/UX that feels fun rather than minimal—think lively colour palettes, subtle motion, and intuitive touch targets. Acceptance criteria 1. One build exported via Unity that passes store-side pre-checks for both Google Play and the App Store. 2. Each game launches from the grid, plays to completion, and restarts without memory leaks or crashes after 50 continuous rounds (I’ll run a profiler to confirm). 3. Code is organised into well-named scripts and folders, with a short README explaining the project structure so future phases can extend it easily. 4. All ad and IAP test calls fire successfully in the respective sandbox environments. If your workflow already leans on ScriptableObjects, addressable assets, and dependency injection (e.g., Zenject), let me know—those practices are welcome but not mandatory as long as the final project stays scalable and easy to maintain.
ID Projek: 40161059
104 cadangan
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Aktif 56 tahun yang lalu
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