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I need a complete 2D platformer built in Unity that spans 10 distinct levels. The core loop is combat-focused, and the hero’s sole weapon is a flamethrower, so enemies, level hazards, and power-ups should all revolve around that fiery mechanic. Visual direction is crisp pixel art: think vibrant palettes, clear silhouettes, and fluid but deliberately limited frame counts that evoke classic 16-bit games. I’ll supply a mood-board once we start; all sprites, tiles, and simple VFX need to follow the same style. What I’m looking for: • 10 fully playable levels, each roughly 2–3 minutes long on a first playthrough. • Tight, responsive movement (run, jump, wall-slide, double-jump) and flamethrower combat with sensible fuel management and hit feedback. • Basic AI for ground and aerial enemies (patrol, chase, retreat when burning). • Checkpoint and simple save/continue system. • Start menu, pause menu, and level-select screen. • Delivery of the full Unity project (latest LTS version) and a standalone build for Windows. • Brief developer notes explaining scene structure, input settings, and how to add more levels. All code must be neatly organized and commented so I can hand it to another Unity dev later if needed. Feel free to use free/open-source assets or plugins as long as their licenses allow commercial use and are documented in the notes. If you have previous 2D action platformers in your portfolio, especially ones showcasing pixel art or flamethrower mechanics, drop a link—I’d love to see them.
ID Projek: 40166744
14 cadangan
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Aktif 56 tahun yang lalu
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