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I need a fully-rigged, game-ready 3D character in a realistic style that drops straight into Unity without extra cleanup. The mesh, UVs and PBR textures should hold up under close camera work, so clean topology and efficient poly count are essential. Along with the model I’ll require a core animation set suitable for typical gameplay (idle, locomotion and a few basic actions). Please export the clip library as separate FBX files plus a Unity package with the Humanoid rig already mapped; I want to be able to plug the character into an Animator Controller and see it run immediately. If you use Blender, Maya, or 3ds Max for the rig and motion, no problem—just let me know the pipeline you prefer so I can replicate changes later. Accessories, shaders, and any source files you create should be included in the hand-off. Send a brief note describing your past realistic characters, the tools you’ll use, and how long delivery will take. I’m ready to start as soon as I find the right fit.
Project ID: 40692039
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9 freelancers are bidding on average ₹10,343 INR for this job

I understand the importance of quality, efficiency, and compatibility in producing a game-ready 3D character for your Unity project. Over my 9 years of experience as a professional 3D designer and animator, I've honed my skills in 3D modelling, rendering, rigging and animation using Maya and Unity 3D. My past projects have involved creating realistic characters that stood up to close camera work, with clean topology and efficient poly count to ensure smooth performance. I've mastered the art of creating core animation sets such as idle movements, locomotion, and basic actions - like what you expect for typical gameplay. In terms of the pipeline preference, I am well-versed with all three platforms you mentioned - Blender, Maya, and 3DS Max. But I whole-heartedly recommend using Maya for this particular project as it has built-in features which greatly ease game engine integration. Rest assured that I will provide you with separate FBX files plus a ready-to-use Unity package with the Humanoid rig mapped down to the finest details so that you can plug it into your Animator Controller without any hassle. Plus I’ll include any source files created in the hand-off along with accessories and shaders to offer you utmost control over your project. Delivery will be done efficiently without compromising on quality – giving you results that elevate your game to another level! Let's get started!
₹7,000 INR in 2 days
8.5
8.5

With nearly a decade of experience developing within the Unity platform, I have the knowledge and skills needed to deliver a complete and polished solution that perfectly aligns with your project requirements. My 3D design and animation skills, combined with my optimization capabilities, allow me to create models that hold up impeccably even under close camera work - providing you with the realism and performance you're after. Throughout my career, I've honed my proficiency in Blender—a capable tool for rigging and motion—making me perfectly comfortable in utilizing Unity or any of your preferred platforms (Maya or 3ds Max). Thoroughness is key for top-quality projects like yours, which is why I'll ensure not only your core animation sets are covered but also provide you with separate FBX files and a Unity package for easy plug-and-play with the Humanoid rig. Moreover, I understand the value of your time and will commit to delivering your project promptly without compromising on quality—an attribute that has earned me consistent positive client feedback. Our collaboration would go beyond just creating a realistic 3D character; I'd also equip you with comprehensive source files and facilitate any future replication of changes from my pipeline to yours. So, let's get started on perfecting your gaming experience.
₹35,000 INR in 16 days
5.2
5.2

As a multi-talented 3D artist and animator, I have a profound understanding of Unity and the tools essential for creating game-ready interactive characters. I guarantee you a highly polished, fully-rigged, and optimized 3D character that will integrate seamlessly into your Unity project. My command over top-tier software like 3ds Max, Maya and Blender allows me to adapt to your preferences and replicate changes with ease. I've dedicated years to refining my craft and honing my skills in all stages of character creation: from detailed mesh work, UVs, and PBR texturing to robust animations encompassing Core animation sets suitable for typical gameplay. This guarantees an output that not only meets your realism requirements but also adds life and dynamism to the character. Past clients have often appreciated my ability to deliver high-quality work promptly. Understanding your eagerness to start the project as soon as possible, I promise timely delivery without compromising on my meticulousness. Let's bring your project to life by joining hands with a skilled artist who values both efficiency and quality. Choose me for an experience that exceeds your expectations. Best Regards Sumit Kumar
₹4,500 INR in 1 day
5.2
5.2

Creating a fully-rigged, game-ready 3D character that seamlessly integrates into Unity is a project that requires precision and a keen understanding of both aesthetic and technical requirements. Your emphasis on clean topology, efficient poly count, and high-quality PBR textures is crucial for ensuring that the character holds up under close camera work, which is vital for immersive gameplay. To achieve this, I propose using Blender, which allows for robust rigging and animation capabilities. I will create a core animation set that includes idle, locomotion, and basic actions, ensuring that each animation is optimized for gameplay. The character will be exported as separate FBX files, along with a Unity package that features the Humanoid rig mapped for immediate integration into your Animator Controller. In a recent project, I developed a realistic character for an action-adventure game, focusing on high-quality textures and detailed animations, which resulted in positive feedback on visual fidelity. I will include all accessories, shaders, and source files in the hand-off, ensuring you have everything needed for future adjustments. Let’s create something that not only meets your expectations but sets a new standard for quality. Regards Junaid
₹5,400 INR in 7 days
3.9
3.9

With over 10 years of experience, my past work speaks for itself when it comes to realistic 3D character animation - this is what I do best. Combining my in-depth knowledge of Unity 3D and expertise in Maya, 3DS Max, and Blender, I can seamlessly create the fully-rigged character you're looking for with clean topology and an efficient poly count. Not only will I provide you with a game-ready model, but also a core animation set that is tailored to suit typical gameplay scenarios such as idle, locomotion, and basic actions. These animations will be export-ready as separate FBX files. My experience working with Unity Animator Controllers ensures that you'll have a smooth hand-off without any hiccups or delays. Furthermore, I understand the importance of delivering not just the end product but also including all relevant source files. You can expect me to provide all accessories, shaders, and necessary source files in addition to the final Unity package. And because time is always of the essence, I assure prompt delivery upon project completion. Let's join forces and create memorable gaming experiences together!
₹7,000 INR in 7 days
2.8
2.8

As an avid developer in Unity for over 9+ years, creating realistic 3D character models and animations is a forte of mine. I prioritize clean topology and efficient poly counts which I've honed over my extensive experience in game development, ensuring that your character will hold up beautifully under close camera work. Alongside the game-ready model, I'll supply a core animation set optimized for smooth gameplay performance. While I’m comfortable using any rigging and motion tools including Blender, Maya, and 3ds Max, Unity remains my golden standard for its seamless integration. My understanding of the Animator Controller means that you can expect an easy plug-and-play experience with your new character. Furthermore, I’ll include not only the FBX files but also the source files for any accessories, shaders or tweaks I create for maximum future flexibility. Client satisfaction is paramount to me, so I assure you that your project will receive my utmost attention and dedication from inception to completion. What really sets me apart apart is my commitment to delivering high quality work within agreed timeframes – an asset that has garnered my past clients' trust. If you’re ready to turn your project vision into reality, then let’s get started!
₹17,000 INR in 7 days
2.1
2.1

I'd model and rig in Blender (clean topology, efficient poly count for close-camera work, PBR texture bake), then handle animation there too — idle, locomotion, and a few core actions. Export as separate FBX clips plus a Unity package with the Humanoid rig mapped, so you can drop it straight into an Animator Controller. All source files, textures, and accessories included in the hand-off. My hands-on work is in Godot (a stylized 3D game currently targeting Steam) and Blender for modeling, texturing, and procedural materials. I haven't shipped a realistic game-ready character into Unity before, so I want to say that plainly rather than oversell it — but the rigging/topology/PBR fundamentals are the same skillset, and I can put together a small test asset (a hand or head, close-up quality) early on so you can judge the work before committing to the full character.
₹7,000 INR in 7 days
2.2
2.2

"Drops straight into Unity without extra cleanup" is the requirement that separates a good model from one that costs you a week, so let me answer against that rather than talk about style. The things that make a character import clean are unglamorous and they are all decisions made during modelling, not fixed afterwards. Scale and orientation set correctly so it arrives at the right size facing the right way rather than on its side at 1/100th scale. Real units, sane hierarchy. Textures packed the way Unity's shader expects -- and for a PBR character that specifically means metallic and smoothness channels arranged for the Standard or URP shader rather than converted on import, which is where the "why does it look plasticky" hour goes. On the rig, game-ready has a specific meaning too: a humanoid-compatible bone structure so Unity's retargeting works and you can use existing animation, rather than a custom skeleton that only accepts animation made for it. Worth confirming which you want, because it constrains the rig. Clean topology for close camera work means edge loops that deform properly around the shoulders, elbows and face rather than a dense mesh that simply has a high count. Where the polygons sit matters more than how many. Tell me the target platform and poly budget, whether you need humanoid retargeting, and whether there is a concept or reference for the character. I will confirm the spec before modelling so it imports right the first time.
₹4,688 INR in 3 days
0.0
0.0

Greetings I have extensive experience creating fully-rigged, game-ready 3D characters, and I've completed similar projects successfully in the past. I understand your goals for a realistic character that integrates seamlessly into Unity, ensuring clean topology, efficient poly count, and high-quality textures for close camera work. I will provide a comprehensive animation set, complete with separate FBX files and a Unity package ready for immediate use. I bring experience in using Blender for rigging and animation, ensuring a smooth pipeline for any future changes you may require. I’d love to chat about your project and suggest a follow-up discussion to align our visions. Regards, Nabeel Ismail
₹5,500 INR in 7 days
0.0
0.0

Lucknow, India
Member since Sep 5, 2026
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