
Closed
Posted
Paid on delivery
I need several 3D character models built to a realistic standard for a video-game environment. Each model must run smoothly in real-time without sacrificing visual fidelity, so clean, efficient topology and PBR-ready textures are essential. Characters will range from humanoid to more imaginative silhouettes; I’ll provide specific concept sheets and reference packs as we move forward, but the final look must stay grounded in realism. The models have to arrive fully UV-unwrapped, textured, and rigged for animation. Please export in FBX along with 4K PNG texture sets (albedo, normal, roughness, metallic, AO). I work primarily in Unreal Engine, so a quick test import on my end should drop straight in and play nicely with the default skeleton hierarchy. I’ll review based on: • visual match to reference and realistic detailing • polygon efficiency (target 50–70 k tris for main characters) • clean deformation on a basic walk and idle pose inside Unreal’s previewer • properly named objects, bones, and texture maps If you already have examples of realistic, in-engine characters, share them; it speeds up onboarding. Once we approve the first hero model, the remaining assets can follow the same pipeline.
Project ID: 40557403
24 proposals
Remote project
Active 57 yrs ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs