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Project Overview The client would like to implement a large crowd simulation based on Unreal Engine 5.3 CitySampleCrowd. In the official sample project, the crowd moves correctly. However, in their custom level, the characters only play the walking animation but remain in place without moving forward on the NavMesh. Current Environment Unreal Engine 5.3 (CitySampleCrowd already integrated) Issue reproduced in both UE5.2 and UE5.3, and also on multiple PCs NavMesh is already generated Current Issue Crowd characters are placed in the custom level Walking animation is playing Characters do not move forward; they remain stuck in place In the official CitySample project, everything works correctly Requested Tasks Fix the custom level so that the crowd can move properly, just like in the official sample If necessary, adjust StateTree / Mass settings or configure Blueprints Deliver a working sample level where the crowd walks randomly over the NavMesh Delivery & Progress Deadline: August 21
Project ID: 39716614
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Fix NPC movement issue when spawning and have them roam around the stage correctly as in the original project.
$90 USD in 3 days
0.9
0.9
21 freelancers are bidding on average $35 USD for this job

HI With 25 years of real-time systems and Unreal Engine expertise, I’ll troubleshoot your crowd simulation issue—whether it's mass actor replication, Niagara particle-based crowds, or Sequencer playback. Expect detailed profiling, plugin updates, and optimized workflows. Can you share Unreal version, replication strategy (Mass, Niagara, Blueprint), and specific symptoms? What’s your ideal deadline for restoring smooth crowd behavior? Warm regards, the blend nation
$33 USD in 1 day
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G'day, understood completely about your project "Unreal Engine 5.3 Crowd Simulation Fix" and looked over the description that "Project Overview The client would like to implement a large crowd simulation based on Unreal Engine ......" so on I am skilled graphics designer with skills including 3D Animation, 3D Rendering, Game Development and Unreal Engine. I am having years of experience in professional graphic designing, you can go through my profile : https://www.freelancer.com/u/ArtisticQueens Want to discuss further ? click the chat to get started
$80 USD in 3 days
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Hello Justin, THIS IS NOT THE AUTO BID, PLEASE REVIEW IT IN DETAIL. I understand you're facing a bit of a 'frozen in place' scenario with your crowd simulation in Unreal Engine 5.3. While the animations are strutting their stuff, the characters seem to be missing the memo about moving forward on the NavMesh! With my expertise in 3D rendering and game development, I can dive into the intricacies of your custom level and diagnose the issue. Whether it's tweaking the StateTree, modifying Mass settings, or delving into Blueprints, I’ll ensure the crowd moves as intended, just like in the official CitySample project. I aim to deliver a working sample where your crowd can not only walk but also show off some random moves over the NavMesh. Let's get your simulation back on track and ready for action! What do you think about starting this exciting project together? Thanks, Ibad
$50 USD in 1 day
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Welcome, Alright I have read your project "Unreal Engine 5.3 Crowd Simulation Fix" and went through your description that "Project Overview The client would like to implement a large crowd simulation based on Unreal Engine ......" so on I am professional photoshop artist with skills including Unreal Engine, 3D Rendering, 3D Animation and Game Development. I am proficient in the all aspect of Graphics Designing. You can visit my profile to get idea of my creativity of work. let me present you my profile link for your review: https://www.freelancer.com/u/LionConcepts Don't hesitate to come on chat so we may discuss further about your project
$80 USD in 3 days
4.0
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Hello Justin E., I am an expert 3D artist ready to elevate your project with top tier visuals and precision. I invite you to visit my Freelancer profile to explore my portfolio and see the quality of work I deliver. I am excited about the opportunity to contribute to Unreal Engine 5.3 Crowd Simulation Fix and bring your vision to life. With over 10 years of experience in 3D modeling, rendering, and animation, I specialize in 3D Rendering, Unreal Engine, Game Development and 3D Animation, ensuring results that exceed expectations. Why Choose Me? ✅ Expertise in 3D: A decade of experience working with game developers, product designers, and various industries. ✅ Unmatched Quality: Precision, attention to detail, and a commitment to delivering outstanding visuals. Looking forward to collaborating with you! Best regards, Muskan
$10 USD in 1 day
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I have analyzed this project, and it aligns perfectly with my expertise in Unreal Engine development. Your need for fixing the crowd movement alignment issue in Unreal Engine 5.3 resonates with my skills in Blueprints, StateTree adjustment, and troubleshooting simulation dynamics. I understand what you're looking for and am confident in exceeding your expectations. I offer clear communication, fast turnaround, and top-quality results. Available to start immediately, I guarantee adherence to deadlines and client satisfaction. And if you're not happy, you simply don't pay. Let's discuss your project further. Regards, Garren Katts
$10 USD in 30 days
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Hi, I’m Clint! ‼️Currently offering my first 5 jobs at my cost price‼️ Quality work for fair reviews as I grow my profile and expand my international client base. I understand the need for a seamless crowd simulation on Unreal Engine 5.3 CitySampleCrowd. With experience in similar projects in Cape Town, we offer expertise in fixing the custom level and ensuring the crowd moves smoothly as requested. We are new to Freelancer but have ample experience to deliver top-notch results. Please feel free to contact me to discuss getting your project completed together! Kind Regards, Clint
$10 USD in 30 days
1.2
1.2

The work you’ve described is exactly what I specialize in. Ensuring a well-structured, intuitive, and smoothly integrated crowd simulation in Unreal Engine 5.3 is crucial for a polished and genuinely user-focused experience. With years of experience managing web, design, and tech projects, I'm now on Freelancer to reach more clients. I have expertise in troubleshooting Unreal Engine issues and optimizing NavMesh for realistic character movement. Let's collaborate to fix the custom level and deliver a seamless crowd simulation by the August 21 deadline. I would love to chat more about your project! Regards, Sash
$10 USD in 30 days
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Dear Justine, I am Kirath Lalgi, a seasoned UI/UX designer and front-end developer. With a solid foundation in creating user-centric designs and automating workflows, I am confident in my ability to tackle your crowd simulation project seamlessly. Although new to freelancer.com, I have successfully completed numerous projects off-site, showcasing my skills and dedication. I am eager to discuss your Unreal Engine 5.3 CitySampleCrowd integration needs further. Rest assured, I will bring a high level of professionalism and usability to the table. Let's collaborate to enhance your project's functionality and user experience efficiently. Looking forward to delving deeper into your requirements. Best regards, Kiran
$10 USD in 30 days
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Hi there, I’m Christoff Fourie, and I specialize in creating seamless digital experiences. I’ve worked on various projects involving app and game development, as well as logo design. I understand the importance of both aesthetics and functionality in digital products. Regarding your crowd simulation project, I am confident in my ability to address the issue and deliver a custom level where the crowd moves smoothly over the NavMesh by the August 21 deadline. I will ensure that the characters walk properly, just like in the official sample. Let’s discuss your project further and see how I can assist you. Best regards, Christoff
$10 USD in 30 days
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As a seasoned software engineer with extensive experience in 3D animation, modeling, rendering, and problem-solving, I am confident I can bring the desired outcome to your crowd simulation project. My in-depth familiarity with Unreal Engine 5.3 ensures that not only can I fix the current issue but also foresee and preemptively address any potential challenges we might face along the way. In the past, I've successfully tackled similar project hitches such as misaligned animations or stuck characters through a combination of blueprint adjustments and intelligent configuring. It is this experience that will allow me to dive into your custom level with precision and deliver a working sample level where the crowd moves freely over the NavMesh – just like in the official sample. With an August 21 deadline in place, it's important to choose a freelancer who can deliver results on time, with high quality and efficiency. I am glad to assure you that these have always been my trademarks and will be no different this time around. Should you trust me with your project, I commit to put my utmost effort into understanding and solving the issue at hand while maintaining constant communication with you throughout the process. Let’s team up for an impressive end result!
$20 USD in 7 days
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"Your vision, delivered with precision. I understand the importance of creating a seamless crowd simulation within Unreal Engine 5.3. I specialize in troubleshooting and optimizing animations and NavMesh configurations to ensure characters move fluidly in custom levels. I'm dedicated to meeting the August 21 deadline and delivering a professional, user-friendly, and integrated solution tailored to your needs. I pride myself on my creativity and innovative approach to problem-solving. I would love to chat more about your project! Regards, Leelinn B"
$10 USD in 30 days
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Hi. Thanks for inviting me to bid on this project. I saw your complete description and am interested to resolve this issue by troubleshooting. Looking forward to hearing from you soon.
$110 USD in 3 days
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Hello , I understand your requirement to fix the CitySampleCrowd implementation in UE 5.3 so that the characters move properly on the NavMesh instead of just playing the walking animation in place. I have extensive experience working with Unreal Engine (5.0–5.4), specializing in **crowd AI, MassEntity system, StateTree, and NavMesh-based movement**. In the past, I have resolved similar issues where AI characters were stuck in animation due to Mass/StateTree configuration conflicts and incorrect NavMesh bindings. ✅ Relevant Expertise: - Worked with **CitySampleCrowd** and customized it for client projects - Debugged **MassEntity and StateTree** workflows for custom AI logic - Optimized **NavMesh pathing and character controllers** to ensure proper navigation - Delivered real-time simulation solutions for VR, ArchViz, and training simulators Would you like me to also optimize the crowd for **larger-scale simulations (performance on 1000+ agents)**, or just focus on replicating the official behavior in your level? Looking forward to collaborating with you. Best regards, Jayakrishnan
$35 USD in 1 day
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Your project really caught my eye, it’s exactly the kind of work I enjoy and have successfully done before. I understand the importance of ensuring the crowd simulation in Unreal Engine runs seamlessly. I’m confident I can deliver precisely what you're looking for. I focus on clear communication, reliable delivery, and making the process as smooth as possible. You won’t have to worry about micromanaging or chasing updates, I'll keep things on track and aligned with your goals. Do you have specific preferences for character behaviors within the simulation? I would love to chat more about your project! Regards, Kegan - SyncBase
$10 USD in 30 days
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We are a global team that is a perfect fit for your project. Our experience includes delivering seamless and professional crowd simulation projects like yours. Our team specializes in Unreal Engine development and has successfully completed many similar off-site projects. Let's engage about your requirements, and we look forward to collaborating with you! Regards, Igshaan
$50 USD in 7 days
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