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I’m building a new Role-Playing Game in Unreal Engine 5 and need a seasoned developer who can take core gameplay systems from concept to fully playable state. The project is pure game development—no architectural viz or VR detours—so deep familiarity with UE Blueprints and C++ is essential. Where things stand • The design bible, grey-box level, and placeholder art are already in place. • We now need solid code architecture for an RPG: character controller, combat loop, quest & dialogue management, inventory, XP/level-up, and a flexible save/load system. Your mission 1. Translate the existing GDD into modular, well-documented gameplay systems. 2. Integrate those systems into our current UE5 project via Git. 3. Optimise for multiplayer expansion later, even if the first milestone is single-player. 4. Keep an eye on performance for mid-tier hardware. Deliverables (accepted via Git pull requests) • Fully functional gameplay modules compiled without errors • Blueprint nodes exposed for designers, with C++ under the hood • In-editor demo map showing each system working together • Brief PDF or Markdown tech doc explaining architecture, key classes, and extension points I value clear, proactive communication and realistic time estimates. If you have shipped or contributed to an RPG in Unreal, I’d love to see a link or gameplay reel when you bid.
ID Projek: 40237206
18 cadangan
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18 pekerja bebas membida secara purata $1,336 USD untuk pekerjaan ini

Having over 10 years of experience in web and mobile development, with a strong focus on gaming, I understand the importance of seamless gameplay systems in Unreal Engine 5. Your project requirements for developing an RPG align perfectly with my expertise in game development. I am confident in translating the existing design bible into modular gameplay systems, integrating them into your project via Git, and optimizing for future multiplayer expansion. In the realm of gaming, I have successfully delivered complex projects like yours, ensuring fully functional gameplay modules and providing clear documentation for easy understanding by designers. My experience in RPG development will be instrumental in bringing your vision to life while keeping a keen eye on performance optimization for all hardware specifications. I am excited to collaborate on this project and would love to discuss further details with you. Please feel free to reach out to me to kick off this exciting journey of building your Unreal Engine RPG. Thank you for considering my proposal.
$1,200 USD dalam 20 hari
7.2
7.2

Your quest system will break if you hard-code dialogue trees instead of building a data-driven framework. I've seen three RPG projects stall at 60% completion because they couldn't add new NPCs without recompiling the entire codebase. Before I map out the architecture, I need clarity on two things. First, what's your target concurrent player count for the multiplayer phase—are we talking 4-player co-op or 32-player persistent world? That changes whether I build around Unreal's replication framework or a custom authority model. Second, does your combat system lean toward action-based hitboxes or stat-driven calculations? The answer determines whether I optimize for tick performance or batch processing. Here's the technical approach: - C++ GAMEPLAY FRAMEWORK: Build modular subsystems using UE's GameplayAbility system for combat, ensuring abilities can be data-driven and network-replicated without touching code after initial setup. - QUEST & DIALOGUE: Implement a graph-based quest manager with scriptable nodes exposed to Blueprints, so designers can chain objectives and branching dialogue without waiting on engineering. - INVENTORY + PROGRESSION: Create a component-based inventory that supports stacking, weight limits, and equipment slots, tied to a data table-driven XP curve that scales without hardcoded thresholds. - SAVE/LOAD SYSTEM: Serialize game state using UE's SaveGame API with versioning support, so future content updates don't corrupt existing saves. - GIT WORKFLOW: Structure commits by feature branch with automated build checks to catch compilation errors before merge. I've shipped two Unreal RPGs that scaled from single-player to 8-player co-op without rearchitecting core systems. One reduced load times by 70% through async asset streaming. Let's schedule a 20-minute call to walk through your GDD and confirm the technical scope before I commit to a timeline.
$1,020 USD dalam 30 hari
5.4
5.4

Hi, I can help take your Unreal Engine 5 RPG from concept to a solid, fully playable gameplay foundation. I’m a professional game developer with 8 years of experience working with Unreal Engine (Blueprints + C++), building modular gameplay systems and production-ready code for both single-player and multiplayer-ready projects. Based on your current state (GDD, grey-box level and placeholder art already in place), I will translate your design bible into clean, modular gameplay modules covering the character controller, combat loop, quest and dialogue system, inventory, XP and level-up flow, and a flexible save/load system. All systems will be written in C++ with carefully exposed Blueprint nodes so your designers can iterate quickly without touching engine code. I will integrate everything directly into your existing UE5 project through Git pull requests, keep the architecture multiplayer-friendly (authority separation, replication-ready components, data-driven systems), and profile performance to remain stable on mid-tier hardware. You will receive fully compiling gameplay modules, an in-editor demo map showing all systems working together, and a short technical document explaining the architecture, main classes and clear extension points for future features and multiplayer expansion. I communicate proactively, provide realistic milestones, and can share relevant Unreal gameplay and RPG system work when we connect. Regards, Muhammad Asad Ali
$1,200 USD dalam 14 hari
5.7
5.7

⭐⭐⭐⭐⭐ CnELIndia and Raman Ladhani are well-positioned to successfully complete your RPG project in Unreal Engine 5. With extensive experience in UE Blueprints and C++, we'll focus on: System Architecture: We will begin by carefully translating your existing GDD into modular gameplay systems, creating reusable and well-documented code for core systems like character controllers, combat loops, quest management, and inventory. Integration & Git Workflow: We’ll integrate these systems directly into your UE5 project via Git, ensuring smooth collaboration and version control. Scalability: While optimizing for single-player, we’ll ensure the core systems are designed for future multiplayer expansion without sacrificing performance on mid-tier hardware. Deliverables: You’ll receive functional modules with no errors, exposed Blueprint nodes for designers, a working demo map, and a tech doc explaining architecture and extension points. Clear communication and realistic timelines will be prioritized throughout the project to ensure successful delivery.
$1,125 USD dalam 7 hari
4.5
4.5

Hello! Your Unreal Engine 5 RPG project aligns perfectly with my background in developing scalable gameplay systems, much like a recent RPG where I overhauled character controllers and attributes to ensure fluid responsiveness. I have spent years mastering UE5’s unique feature set, from Enhanced Input to Animation Blueprints, ensuring every mechanic feels intentional. My goal is to transform your vision into a performant reality by applying industry-standard architecture from the start, avoiding the technical debt that often plagues ambitious projects while focusing on the specific "game feel" that defines successful titles. To build a foundation for complex interactions, I propose utilizing the Gameplay Ability System (GAS) for attributes and status effects, combined with C++ base classes for maximum efficiency. I will implement a modular inventory system using Data Assets, allowing for rapid content expansion without code rewrites. I’ll also focus on optimizing Lumen and Nanite to maintain high fidelity while ensuring accessibility across hardware through rigorous profiling. By utilizing a data-driven design for questing and dialogue, we can ensure your narrative team iterates quickly within the engine without constant developer intervention or manual logic updates. Are you prioritizing a specific combat style like souls-like or tab-targeting, and do you have a solution in mind for save-game persistence? I would value a brief call to discuss your milestones and how my expertise can accelerate your launch. Let’s connect to see if my workflow aligns with your vision; I am ready to dive into the technical specifics whenever you are available to chat.
$1,449 USD dalam 21 hari
0.0
0.0

Hello Greetings Of The Day We are Great fit because we are working in IT industry since 8 Years we have Experienced and quality developers in our Team and We are serving and making our clients happy and satisfied since last 8+ years with our outstanding performance in the fields of Website Development, Mobile App Development (Android, iOS, Desktop), CRM/ERP Development, AI ML, UX/UI Design, Games, Digital Marketing and Blockchain. Working Tech is PHP, Node, JS , Flutter , HTML, React, python, Unity and Many more. We also work over the similar projects posted by you so please open the communication by responding, so that we can provide you all demo details. I hope we get a positive reply from your side and we are eagerly waiting to work with you.
$1,125 USD dalam 7 hari
0.0
0.0

I can take your existing UE5 project (GDD + greybox + placeholders already in place) and implement modular RPG gameplay systems in C++ with Blueprint nodes exposed for designers. I’ll work via Git pull requests and deliver an in-editor demo map where the character controller, combat loop, inventory, quests/dialogue, XP/level-up, and save/load all work together. I’ll keep architecture clean and documented, with systems built replication-aware so multiplayer expansion later is straightforward (while focusing the first milestone on a solid single-player loop). Fixed price: $1,449. Timeline: 8 weeks (56 days). I provide short technical documentation (Markdown/PDF) covering architecture, key classes, and extension points.
$1,449 USD dalam 56 hari
0.0
0.0

FAISALABAD, Pakistan
Kaedah pembayaran disahkan
Ahli sejak Apr 14, 2015
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