
Ditutup
Disiarkan
Dibayar semasa penghantaran
We are seeking an experienced VR systems engineer to customize an ALVR-based streaming system for Pico 4 Ultra Enterprise (white edition). This project requires low-level modification of tracking behavior and boundary rendering inside SteamVR. It is intended for a professional multi-location VR deployment. This is NOT a Unity app. This is NOT frontend work. This involves driver-level VR systems engineering. - Technical Requirements 1. Floor-Centered Tracking * Use the floor reference provided by the headset. * Maintain stable floor alignment across sessions. * Ensure recentering does not break spatial consistency. * Tracking origin must remain deterministic. 2. Configurable SteamVR Origin Offset The system must: * Read a configuration file (JSON). * Apply translation offsets (X, Y, Z in meters). * Apply rotation offsets (yaw/pitch/roll or quaternion). * Modify SteamVR world origin accordingly. * Persist configuration across restarts. * Log applied transforms for debugging. This offset must apply cleanly to all tracked poses. 3. Custom Boundary / Guardian Overlay We require a boundary system that: * Does NOT rely on headset guardian. * Reads boundary definitions from a configuration file. * Supports multiple boundary definitions. * Supports color customization. * Supports distance-based visual behavior. * Renders clearly in VR (SteamVR overlay preferred). Boundary definitions will include: * Polygon or grid coordinates. * Visual parameters. * Optional multiple profiles. 4. Motion Tracker Support (Object Tracking) Motion trackers will be mounted on physical objects (weapons). The system must: * Maintain stable pose streaming. * Preserve correct tracker ID mapping. * Ensure low latency. * Avoid tracking degradation. Timeline Project must be completed within **3 weeks**. ## Hardware We will provide: * Pico 4 Ultra Enterprise (white edition) * Pico Motion Tracker pair ## Required Skills * Strong C++ development * SteamVR driver architecture knowledge * Deep understanding of coordinate transforms and 3D math * Experience with SteamVR overlays * Experience debugging VR tracking pipelines Preferred: * Experience modifying ALVR * Pico SDK experience * Enterprise VR system experience ## Important Do NOT apply if: * You only have Unity experience. * You only do frontend development. * You have no SteamVR driver-level experience. * You cannot complete within 3 weeks. ## To Apply Please include: 1. Relevant VR or SteamVR projects. 2. Experience with spatial transform systems. 3. Any ALVR-related work. 4. Confirmation you can complete within 3 weeks. !! Include "ALVR" at the top of your bid for preventing bot bidding.
ID Projek: 40249125
82 cadangan
Projek jarak jauh
Aktif 18 hari yang lalu
Tetapkan bajet dan garis masa anda
Dapatkan bayaran untuk kerja anda
Tuliskan cadangan anda
Ianya percuma untuk mendaftar dan membida pekerjaan
82 pekerja bebas membida secara purata $1,206 USD untuk pekerjaan ini

As a seasoned VR engineer with a wealth of experience in customizing VR systems, I understand the complexities involved in modifying tracking behavior and boundary rendering for professional multi-location VR deployments. Your project for customizing the ALVR-based streaming system for Pico 4 Ultra Enterprise (white edition) aligns perfectly with my expertise in low-level VR systems engineering. I have successfully delivered similar projects in the VR space, including spatial transform systems and driver-level VR modifications. My knowledge of C++ development, SteamVR architecture, and 3D math enables me to tackle the technical requirements of floor-centered tracking, configurable SteamVR origin offsets, custom boundary overlay, and motion tracker support seamlessly within the specified 3-week timeline. With a proven track record in VR projects and a commitment to delivering high-quality, customized solutions, I am confident in my ability to meet and exceed your expectations. Let's collaborate to bring your vision to life. Look forward to discussing further details and getting started on this exciting project. ALVR
$1,200 USD dalam 20 hari
8.0
8.0

Since 2015 I have been working in C/C++/C# programming and 10(ten) years of experience in C/C++/C# programming. Windows Desktop Application, Console Application, Image Processing and have knowledge in Driver Development in C. Expert in data structure building and Object Oriented Programming (OOP). Have a great experience in C++ MFC and C++ WinUI 3 for GUI design and development. Also expert in C/C++ GPU CUDA programming. If you want a good delivery of the project, then send me a message, please.
$3,000 USD dalam 45 hari
7.3
7.3

HI I understand you need a senior engineer for ALVR setup or development to ensure smooth VR streaming, performance, and compatibility with your platform. I’ll provide expert support to configure, troubleshoot, or extend your ALVR workflow effectively. Questions: 1️⃣ Are you focusing on setup/configuration, optimization, or custom feature development? 2️⃣ What headset and OS/platform are you targeting (Quest, PC, etc.)? 3️⃣ Do you have specific performance issues or goals to address? We will work as per Freelancer.com’s terms and policies. Warm regards, The Blend Nation
$750 USD dalam 1 hari
7.3
7.3

ALVR Hi there, I am a seasoned VR engineer equipped with extensive experience in system customization and VR deployment for professional settings. With a strong background in C++ development and deep knowledge of VR systems, I am well-positioned to tackle the ALVR customization project for Pico 4 Ultra Enterprise (white edition).✅ Leveraging my expertise, I will ensure precise floor-centered tracking using the headset reference, maintain consistency across sessions, and implement a deterministic tracking origin.✅ Additionally, I will design a configurable SteamVR origin offset system, read configuration files, apply necessary offsets, and persist transformations for seamless functionality.✅ To meet your requirements, I will develop a custom boundary system without relying on the headset guardian, supporting multiple configurations, color customization, and distance-based visual behavior.✅ Handling motion tracker support, I will ensure stable pose streaming, proper tracker mapping, low latency, and reliable tracking without degradation.✅ Throughout the project, I will prioritize stability and performance, adhering to the timeline. I look forward to working with you. Best Regards, Brayan
$1,000 USD dalam 7 hari
6.2
6.2

⭐⭐⭐⭐⭐ ALVR Valuable Client, CnELIndia, led by Raman Ladhani, has extensive experience in low-level VR systems engineering and SteamVR driver development. We can implement floor-centered tracking with deterministic recentering, configure SteamVR origin offsets via JSON, and maintain stable transforms across sessions. Our team will develop a custom boundary overlay supporting multiple profiles, color customization, and distance-based behaviors, independent of headset guardian. Motion tracker integration will ensure low-latency pose streaming with correct ID mapping. With deep expertise in C++, 3D math, coordinate transforms, SteamVR overlays, and prior ALVR modifications, we can deliver your professional multi-location deployment reliably within the 3-week timeline. We will handle full system integration, testing, and logging for debugging, ensuring robust enterprise-grade VR performance.
$1,125 USD dalam 7 hari
6.4
6.4

ALVR Hello, I understand you need a driver-level VR engineer to customize ALVR for Pico 4 Ultra Enterprise, focusing on floor-centered tracking, configurable SteamVR origin offsets, custom boundaries, and motion tracker integration. My expertise in C++, SteamVR driver architecture, and 3D coordinate transforms allows me to implement deterministic tracking, low-latency pose streaming, and fully configurable overlays with persistent settings and debug logging. I will modify the ALVR pipeline to ensure floor alignment consistency, apply JSON-configured translation/rotation offsets, and implement a boundary/guardian overlay fully independent of headset systems. Motion trackers will maintain stable pose mapping and minimal latency. All systems will be tested across sessions to guarantee spatial consistency for multi-location deployment. Deliverables include the custom ALVR driver, configuration file support, visualized boundary overlays, stable motion tracker integration, and debug logs. Full documentation and setup instructions will be provided. Completion within 3 weeks is confirmed. Clarification Questions: Should multiple boundary profiles be switchable at runtime or only via configuration reload? Are tracker objects limited to weapons, or should system support generic multiple objects? Thanks, Asif.
$1,500 USD dalam 11 hari
6.0
6.0

Hello, I am a C and C# programmer. I create simple, fast, and efficient applications using C language and C# with .NET. What I Can Do Console based C programs Data Structures such as Stack, Queue, Linked List File handling programs Pointers and memory management Bug fixing in C code C# console applications ASP.NET web applications REST APIs using .NET SQL Server database integration Bug fixing in C# projects Why Choose Me Clean and easy to understand code Fast delivery Strong programming concepts Proper explanation of the project Friendly communication Let’s Work Together Send me your project details. I will tell you How I will build it How much time it will take Project cost I am ready to help you with your C and C# programming tasks.
$750 USD dalam 7 hari
5.7
5.7

ALVR Your boundary system will fail if you're relying on the Pico's native guardian - it doesn't persist across multi-location deployments and breaks when users recenter. I've debugged this exact issue on 3 enterprise VR rollouts where tracking drift caused spatial misalignment between physical props and virtual objects. Before architecting the driver modifications, I need clarity on two things: Are you streaming from multiple PCs to different headsets simultaneously, or is this a single-PC setup with session handoff? And what's your acceptable tracking latency budget - are we targeting sub-20ms motion-to-photon for the weapon trackers? Here's the implementation approach: - C++ STEAMVR DRIVER: Fork the ALVR driver to inject custom pose offsets at the IVRDriverContext level, bypassing Unity's transform stack entirely. This ensures floor-centered tracking persists even after SteamVR recentering events. - COORDINATE TRANSFORM PIPELINE: Implement a JSON-driven transform matrix that applies translation and quaternion rotation to vr::DriverPose_t before SteamVR consumes it. I'll add logging hooks to dump the transform chain for debugging spatial drift. - CUSTOM OVERLAY RENDERER: Build a SteamVR overlay using IVROverlay that reads polygon boundary definitions from config and renders distance-based fade shaders. This bypasses the Pico guardian completely and works across all SteamVR apps. - MOTION TRACKER STABILITY: Modify the ALVR tracking packet handler to preserve tracker serial numbers and implement pose prediction to compensate for network jitter. I've done this for Vive trackers on warehouse-scale VR systems. I've spent 8 years building driver-level VR systems for location-based entertainment and industrial training - including custom SteamVR drivers for 6DOF tracking rigs and multi-user spatial sync. I don't take projects where the requirements assume Unity will solve low-level tracking problems. Let's schedule a 20-minute call to walk through your network topology and confirm the transform hierarchy before I commit to the 3-week timeline.
$1,020 USD dalam 30 hari
5.7
5.7

⭐⭐⭐⭐⭐ ✅Hi there, hope you are doing well! I have successfully customized VR streaming systems similar to ALVR, enabling stable and precise tracking with seamless spatial continuity in enterprise multi-location deployments. Based on my experience, the key to success is ensuring deterministic coordinate transforms and robust SteamVR driver integration. Approach: ⭕ Review and modify SteamVR driver-level tracking for accurate floor-centered referencing. ⭕ Implement JSON-based configurable origin offsets with persistence and precise logging. ⭕ Develop a custom boundary overlay system supporting multiple profiles and clear VR visualization. ⭕ Ensure low-latency, stable motion tracker pose streaming with correct ID mapping. ❓ Could you please clarify if existing ALVR codebases are to be heavily modified or extended? ❓ Will you provide detailed boundary definition files or should I assist in designing them? I am confident I can deliver this advanced VR driver customization within your 3-week timeline, meeting all technical requirements. Thanks, Nam
$1,200 USD dalam 7 hari
5.2
5.2

Hello Dear! I write to introduce myself. I'm Engineer Toriqul Islam. I was born and grew up in Bangladesh. I speak and write in English like native people. I am a B.S.C. Engineer of Computer Science & Engineering. I completed my graduation from Rajshahi University of Engineering & Technology ( RUET). I love to work on Web Design & Development project. Web Design & development: I am a full-stack web developer with more than 10 years of experience. My design Approach is Always Modern and simple, which attracts people towards it. I have built websites for a wide variety of industries. I have worked with a lot of companies and built astonishing websites. All Clients have good reviews about me. Client Satisfaction is my first Priority. Technologies We Use: Custom Websites Development Using ======>Full Stack Development. 1. HTML5 2. CSS3 3. Bootstrap4 4. jQuery 5. JavaScript 6. Angular JS 7. React JS 8. Node JS 9. WordPress 10. PHP 11. Ruby on Rails 12. MYSQL 13. Laravel 14. .Net 15. CodeIgniter 16. React Native 17. SQL / MySQL 18. Mobile app development 19. Python 20. MongoDB What you'll get? • Fully Responsive Website on All Devices • Reusable Components • Quick response • Clean, tested and documented code • Completely met deadlines and requirements • Clear communication You are cordially welcome to discuss your project. Thank You! Best Regards, Toriqul Islam
$750 USD dalam 7 hari
5.4
5.4

ALVR Hello, I am very interested in customizing your ALVR-based streaming system for the Pico 4 Ultra Enterprise. I have extensive experience with C++ VR systems development, SteamVR driver architecture, and low-level tracking pipelines. I have worked on projects involving floor-centered tracking, coordinate transforms, and enterprise VR deployments, ensuring deterministic spatial alignment, low-latency motion tracking, and accurate pose streaming. My experience with SteamVR overlays and driver-level debugging equips me to implement a configurable boundary system, motion tracker support, and persistent origin offsets exactly as required. For this project, I can deliver floor-centered tracking with stable recentering, JSON-configurable origin offsets (position + rotation) that persist across sessions, and a fully customizable boundary overlay independent of headset guardian. I will ensure motion trackers maintain correct ID mapping with minimal latency, and provide logging for debugging. I have prior experience modifying ALVR and integrating it with custom hardware setups. I can commit to completing all requirements within the 3-week timeline, delivering a stable, enterprise-ready VR streaming solution. — Jiayin
$1,500 USD dalam 7 hari
5.0
5.0

Hello As an experienced VR engineer and game developer with a deep understanding of C++ and SteamVR engineering, I believe that I am the ideal candidate for your project. With a decade-long focus on creating immersive experiences for multiple platforms, I have the necessary skills to tackle your project's low-level modification of tracking behavior and boundary rendering within SteamVR. I've even worked on a VR project where I optimized the rendering pipeline, increasing frame rates significantly. Throughout my career, I've repeatedly proven my capacity to handle challenging projects by leveraging my experience and skills effectively. Notably, I successfully led the development of over five mobile apps and games, each with over 1 million downloads. Drawing from this wealth of experience, I can say with confidence that I'm comfortable working with Pico SDK while modifying VR systems like ALVR. Best Regards, Timothy B.
$1,500 USD dalam 25 hari
4.8
4.8

Hello. Thanks for your job posting. ⭐Senior VR Engineer Needed – ALVR Customization for Pico 4 Ultra Enterprise⭐ I'm the developer you're looking for. I can successfully complete your project. Let's chat for a more detailed discussion. Thank you. Maxim
$750 USD dalam 4 hari
4.6
4.6

hi, I have reviewed the details of your project. we have handled similar projects successfully, and I am confident we can deliver high quality results for you. i will first understand exactly what you need, then plan everything step by step to make sure the work runs smoothly. we prefer clear communication and regular updates so that the project progresses smoothly and meets your expectations. let's have a detailed discussion, as it will help me give you a complete plan, including a timeline and estimated budget. I will share my portfolio in the chat to show relevant examples of our past work. looking forward to your response.
$1,125 USD dalam 7 hari
4.6
4.6

Hello, I’m excited about the opportunity to contribute to your project. With my expertise in the required technologies and a strong focus on clean, scalable implementation, I can deliver a solution that aligns perfectly with your goals. I’ll tailor the work to your exact requirements, ensuring smooth integration, reliable performance, and a refined user experience. You can expect clear communication, fast turnaround, and a high-quality result that fits seamlessly into your existing workflow. Best regards, Juan
$750 USD dalam 3 hari
4.6
4.6

Hello, I am Vishal Maharaj, a seasoned professional with 20 years of expertise in C# Programming, Amazon Web Services, C++ Programming, Unity 3D, and iPhone development. Having carefully reviewed your project requirements for customizing the ALVR-based streaming system for Pico 4 Ultra Enterprise, I am confident in my ability to deliver a high-quality solution. To address the technical specifications outlined, I will focus on implementing floor-centered tracking, configurable SteamVR origin offset, custom boundary/guardian overlay, and motion tracker support while ensuring stability, configurability, and low latency. My extensive experience in VR systems engineering, C++ development, and SteamVR architecture aligns perfectly with the demands of this project. I am eager to discuss the project further. Please initiate the chat to explore how we can collaborate effectively. Cheers, Vishal Maharaj
$1,000 USD dalam 10 hari
5.4
5.4

Hello, I am a freelance developer specializing in delivering tailored technology solutions across various projects and industries. I quickly adapt to different technologies and project requirements to ensure efficient and scalable results. I focus on providing clean, well-structured, and high-performance solutions that meet business objectives. I respect deadlines and maintain clear, professional communication throughout the collaboration. I am available to discuss your project and start immediately.
$1,125 USD dalam 7 hari
4.4
4.4

ALVR Hi there, To implement floor-centered tracking, origin offsets, and a custom boundary system at the driver level, the most critical part is intercepting and transforming tracked poses cleanly without introducing drift or latency. I’ll approach this by modifying the ALVR pipeline at the SteamVR driver layer, applying deterministic transform matrices (translation + quaternion rotation) to the world origin while preserving headset floor reference integrity. For the configurable offset, I’ll implement a JSON-driven transform loader that applies persistent world-space offsets on startup and logs applied matrices for debugging. The boundary system will be implemented as a SteamVR overlay, reading polygon definitions from config and rendering distance-aware visual feedback independent of the headset guardian. Tracker support will maintain stable ID mapping and low-latency streaming with strict pose validation. My process is simple: Modify ALVR driver for deterministic origin transform Implement JSON-configured offset + logging system Build custom boundary overlay and validate tracker stability Once hardware access and repo structure are confirmed, I’ll provide a precise execution plan and daily milestone breakdown. If this aligns with you, let’s discuss in detail via private chat.
$1,500 USD dalam 5 hari
4.4
4.4

ALVR Hello, I’m a C++ systems engineer with hands-on experience in SteamVR driver development, pose transformation pipelines, and low-level VR tracking systems. I’ve worked on custom tracking layers where we modified origin transforms, applied deterministic spatial offsets (translation + quaternion rotation), and ensured pose consistency across sessions. I’m comfortable working directly within SteamVR driver architecture and overlay systems rather than Unity-level abstractions. I’ve implemented configurable transform stacks using JSON-driven parameters, applied clean world-origin adjustments to all tracked devices, and debugged pose drift and recentering inconsistencies at the driver level. I also have experience maintaining stable tracker ID mapping and low-latency streaming in distributed VR setups. A few technical confirmations: -Should the configurable offset apply before or after ALVR’s pose prediction layer? (I recommend pre-prediction for determinism.) -Do you require boundary rendering as a true OpenVR overlay or injected into the compositor layer? I can commit fully and complete this within 3 weeks. Best regards, Mickey
$5,000 USD dalam 25 hari
4.2
4.2

Hi there, I went through your project carefully, and the core challenge is clear: customizing an ALVR-based streaming system for the Pico 4 Ultra Enterprise requires deep technical expertise. This isn’t a surface-level task , it needs someone who understands VR systems engineering and can execute modifications at the driver level without hand-holding. I’ve handled similar work where precision, speed, and clean execution mattered. My approach involves leveraging C++ for stable pose streaming, implementing JSON configurations for the SteamVR origin offset, and crafting a custom boundary overlay that meets all specified requirements. No guesswork, no bloated processes, just results that will withstand intensive scrutiny. If this aligns, I can start immediately and deliver a fully functional solution within 3 weeks. One quick question before I proceed: What specific use cases do you envision for the configured boundary system? Best regards, Muskan
$750 USD dalam 2 hari
3.9
3.9

Palo Alto, United States
Kaedah pembayaran disahkan
Ahli sejak Nov 3, 2025
$30-250 USD
$100-500 USD
$100-300 USD
$100-500 USD
$10-30 USD
$250-750 USD
₹1500-12500 INR
₹1500-12500 INR
$30-250 USD
$30-250 USD
₹12500-37500 INR
$250-750 USD
$20-50 USD
₹12500-37500 INR
$10-30 USD
$10-30 USD
₹1500-12500 INR
$15-25 USD / jam
$30-250 USD
€15-25 EUR / jam
€8-30 EUR
$250-750 USD
₹600-1500 INR
₹1500-12500 INR
$30-250 USD