Work on the 3d model as we have discussed
Information on project
We have 2 files, one is a large size, the other is the correct size for our game (smaller):
1We need the poly count reduced
2We need the large one to be made the same size of the small one, but still be in its component parts which are: part1 h, d(floor), stairs, walls, windows, seats, doors and railings
3We need the file to be cut into pieces and texture mapped, so that we can effect each piece inside the project. Each piece should be a seperate model which are :
4Model 1: h, stairs and walls (roof equipment).
5Model 2 : (floor).
6Model 3: windows
7Model 4: seats
8Model 5: Railings
9Model 6: Doors
10The reason for this is that we want to apply custom effect passes to each part:
The 6 Models, seperately exported from our first model and texture mapped, the poly count reduced and the parts scaled exactly to the size of the smaller model.
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