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I am using SharpPluginLoader in Monster Hunter World and want a dedicated C# plugin that lets me take direct control of any monster in the same way the creator “Fexty” demonstrates on YouTube. Core functionality • Real-time control of a selected monster’s movement (walk, run, fly, climb, dodge, etc.). • Full access to that monster’s native attack and support abilities, including combos and charge moves. • Hot-swappable control so I can instantly switch to any other loaded monster without restarting the quest. Interface requirements A complete in-game overlay is essential. I need on-screen buttons, key-binding options and status feedback (stamina, cooldowns, current target) that appear only when the plugin is active and can be repositioned or hidden. No external windows or command-line triggers; everything should feel native to MHW’s HUD. Technical notes • Language: C# targeting the existing SharpPluginLoader API. • Game version: Steam PC, latest patch. Compatibility with future TU updates would be appreciated if achievable through reflection or signature scanning instead of hard offsets. • Code must be clean, commented and delivered in a Visual Studio solution so I can re-compile after updates. • Please avoid any alterations to game data files; all hooks should be runtime only. * Add Controller Support in the Plugin. Acceptance criteria 1. Build loads through SharpPluginLoader with no crashes or error spam. 2. Overlay opens via toggle key, shows current monster name and health, and disappears cleanly. 3. I can pick any monster in the map and control it, perform at least five distinct attacks, then hand control back to the hunter character without soft-locking the quest. 4. Source compiles in one step with the included README. If you have prior experience modding RE Engine titles or have already experimented with MHW memory structures, let me know—those skills will speed this up. Looking forward to seeing how you can bring this feature to life.
ID Projek: 40316203
12 cadangan
Projek jarak jauh
Aktif 24 hari yang lalu
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12 pekerja bebas membida secara purata $61 USD untuk pekerjaan ini

Hello Sir, What if I build a demo of the Monster Control Plugin before you commit to the project? This plugin will empower you with real-time control over monsters, including full access to their native abilities and seamless hot-swappable functionality, all within a native game overlay for optimal experience. Let's discuss how we can implement your vision and I can present a detailed plan along with the demo setup at your earliest convenience. Regards, Smith
$45 USD dalam 7 hari
5.7
5.7

Hello, Hope you're doing well! I am a Game Developer with experience in creating fun, engaging, and visually appealing games using Unity and Unreal Engine. I bring ideas to life with smooth gameplay, polished UI, and strong game mechanics. What I Can Build 1. 2D & 3D mobile games 2. Single-player & multiplayer games 3. Endless runners, puzzles, racing and action games 4. Game UI/UX, animations & effects 5. AI enemies, NPC behavior & physics 6. Level design & environment setup 7. Game optimization & debugging 8. Publishing on Play Store / App Store / Steam Why Choose Me? 1. Strong command over C# & C++ 2. Creative approach + technical expertise 3. Smooth performance even on low-end devices 4. Regular updates & clean project structure 5. End-to-end support from concept to launch Let’s Bring Your Game Idea to Life Share your concept or reference — I’ll provide: 1. Game plan 2. Development time 3. Cost breakdown Excited to build something fun and creative!
$100 USD dalam 7 hari
5.7
5.7

Hey , I just went through your job description and noticed you need someone skilled in Game Testing, Game Development, Game Design, Game UI, Software Engineering, C# Programming, Software Development, Visual Studio and Debugging. That’s right up my alley. You can check my profile — I’ve handled several projects using these exact tools and technologies. Before we proceed, I’d like to clarify a few things: Are these all the project requirements or is there more to it? Do you already have any work done, or will this start from scratch? What’s your preferred deadline for completion? Why Work With Me? Over 180 successful projects completed. Long-term track record of happy clients and repeat work. I prioritize quality, deadlines, and clear communication. Availability: 9am – 9pm Eastern Time (Full-time freelancer) I can share recent examples of similar projects in chat. Let’s connect and discuss your vision in detail. Kind Regards, Zain Arshad
$170 USD dalam 4 hari
3.6
3.6

Hey, this is a pretty deep mod—basically player possession + AI override—and yeah, it’s doable but not trivial. I’ve worked with runtime hooks and similar systems, so the approach would be: hook into the player input layer, redirect it to the selected monster entity, and override its AI state machine so it listens to manual inputs instead of behavior scripts. Attacks/combos would be triggered via the monster’s native action IDs, not custom logic, so everything feels authentic. Hot-swapping is just managing the active entity pointer cleanly and restoring control back to the hunter without breaking state. Biggest care point is avoiding desync or soft-locks when switching mid-action. For the overlay, I’d inject an in-game UI (no external windows) with toggle, keybind config, monster stats, cooldowns, etc., and make it draggable/minimizable. Controller support can hook into the same input layer so it feels natural. To keep it update-safe, I’d avoid hard offsets and rely on pattern scanning + reflection where possible. I’ll deliver it as a clean Visual Studio solution with comments + README so you can rebuild after updates. If you’ve got any references (like the Fexty demo you mentioned), send them over—I’ll match that behavior closely
$100 USD dalam 7 hari
3.0
3.0

Hi, I’ll build a dedicated C# plugin for Monster Hunter World that allows real-time control of any monster, mirroring the functionality demonstrated by Fexty. I have extensive experience with SharpPluginLoader and modding RE Engine titles, which gives me a solid foundation to ensure smooth integration and functionality. The plugin will provide a seamless in-game overlay with customizable buttons and status feedback. Users will be able to toggle the overlay, switch control between monsters fluidly, and execute their native attacks without any disruptions. I’ll ensure the code is clean, well-documented, and packaged in a Visual Studio solution for easy recompilation. To enhance this, I’ll implement controller support as requested. I’m confident that I can meet the acceptance criteria, including stable loading, clean overlay management, and smooth transitions back to the hunter character. Let’s discuss any specific preferences you have for the overlay design or additional features you might want. I’m ready to start immediately and bring this functionality to life. Thank you.
$50.25 USD dalam 7 hari
2.6
2.6

I'm excited to work on the Monster Control Plugin for MHW, utilizing my C# programming skills to deliver a seamless experience. With a strong background in software development and game design, I'm confident in my ability to create a dedicated plugin that meets your requirements. My approach involves using the SharpPluginLoader API to develop a real-time control system for monsters, including movement and attack capabilities. I'll ensure the plugin is compatible with the latest Steam PC patch and design it to be adaptable to future updates through reflection or signature scanning. To clarify, can you provide more insight into the desired controller support features and how they should integrate with the existing game mechanics? Additionally, are there any specific performance optimization considerations I should be aware of to ensure a smooth user experience? I'd love to discuss this project further and explore how I can bring this feature to life. Let's schedule a call to outline the next steps and create a plan for a successful project kickoff.
$10 USD dalam 5 hari
0.4
0.4

Hey, man. Expert is HERE! My github profile is like above, and you can see my recent portfolio on it. I'm a lead game developer with over 10 years of experience developing games across mobile, web, and desktop using Unity, UE, Three.js. Throughout my career, I've built and launched a wide range of projects, combining solid gameplay engineering with a strong sense of design and performance. I can start your project - "Monster Control Plugin for MHW" right now, and let's discuss in detail to move forward. Looking forward to hearing from you soon
$10 USD dalam 5 hari
0.0
0.0

Hello, Drawing from my years of experience in software development, especially in AI and ML, I bring a unique set of skills to the table that intersect well with your project. My deep understanding of AI-powered algorithms combined with my proficiency in C# targeting the SharpPluginLoader API will enable me to create a highly performant and clean-coded solution for you. In addition, my mastery of cloud services such as AWS and Google Cloud will produce a scalable build compatible with future TU updates through reflection or signature scanning - rather than hard offsets - ensuring durability and longevity for your plugin. Moreover, my expertise in both full-stack development and AI coding tools is particularly valuable here. Not only can I deliver on your core requirements, such as real-time control and hot-swappable functionality; but I can also provide enhanced features like controller support within the plugin to further augment the user experience. Building on this, I'll make sure to create an in-game overlay that is unobtrusive yet comprehensive - on-screen buttons, key-bindings, status feedback - all natively integrated into MHW's HUD. My commitment to delivering long-term value aligns perfectly with your requirement for clean & commented code alongside a Visual Studio solution - allowing easy recompiling even after updates. Utilizing modern AI tools such as Cursor, Copilot, Replit, and Lovable will not only expedite our devel Thanks!
$50 USD dalam 6 hari
0.0
0.0

Hi, I have checked the details. I am a senior engineer with over 7 year of experience on Game Design, C# Programming, Debugging, Software Development, Game Development, Game Testing, Visual Studio, Software Engineering, Game UI. Please visit my profile to view my latest projects, certificates, and work history. Best, Matheus Regards, Matheus
$45 USD dalam 7 hari
0.0
0.0

Dear Client, How are you? I hope this proposal finds you well. I'M A CERTIFIED & EXPERIENCED EXPERT This is to inform you that I have KEENLY gone through your project description, CLEARLY understood all the project requirements as instructed in your project proposal and this is to let you know that I will perfectly deliver as desired. Being in possession of all stated required skills as this is my field of professional specialization having completed all certifications and developed adequate experience in the respective field, I hereby humbly request you to consider my bid for professional, quality and affordable services that meet all your requirements. I always guarantee timely delivery and unlimited revisions where necessary hence you are assured of utmost satisfaction when working with me. Please send me a message so that we can discuss more and seal the project. WELCOME.
$80 USD dalam 1 hari
0.0
0.0

With over 6 years of experience as a full-stack developer, specialized in C# programming and software development, I am confident I can effectively deliver on your Monster Control Plugin requirements. What makes me stand out is not only my proficiency in creating clean and highly-commented codes but also my knack for integrating AI features that can notably enhance a user's manual work and decision-making workflows. For your project, this could mean implementing efficient key-bindings and buttons for the desired control over monsters' movements, their attacks and abilities, all while maintaining the native feels of MHW's HUD. Moreover, I understand the importance of compatibility and application updates in such projects. To ensure you can adapt and re-compile effortlessly even with future TU updates, I will organize the code within a Visual Studio solution with clear documentations for your convenience. Though I haven't explicitly worked on RE Engine titles before, my extensive experience in AI and full-stack development helps me pick up new skills fast. So, if there are any memory structures unique to MHW that need to be worked with or any other nuances specific to the game that may need handling tactfully, you can count on me to learn and adapt rapidly.
$45 USD dalam 7 hari
0.0
0.0

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