I have built a 2D platformer game using Microsoft's XNA / C# framework. The game is mostly done, all that's left to do is fix three issues. They are:
1) After the player takes damage, draw the player semi-transparent and make him invulnerable for n seconds. This feature is in many classic 2D platformers. (Code for toggling player alpha and invulnerability is already in the game, just needs to be fixed to meet this requirement.)
2) Fix player collision bounding box while player is jumping. Right now it's a little bit off.
3) The game has a music component with a beat. When the game is "On Beat" enemies should flash and be vulnerable to attack. When the game is "Off Beat" enemies should not flash and be invulnerable to attack. (Code and art for toggling enemy flashing and vulnerability is already in the game, just needs to be fixed to meet this requirement).
Contact me if you're interested in working on this project!
This is a PAID opportunity.
5 pekerja bebas membida secara purata $17/jam untuk pekerjaan ini
I've been an XNA programmer for over a year, and I've received nothing but compliments on my work. Your requirements are clear and I see no reason I couldn't be done with them in just a few hours.
I've been programming games commercially for over 20 years, including titles such as Sonic 3D. I've programmed platform games, driving games, flight simulators, shoot 'em-ups.
Hello, I have had quite a bit of experience using XNA and C# programming. I have also just recently been working on developing a turn-based strategy game using XNA 4.0 Framework.