Imej profil BlacKrown
@BlacKrown
Penanda United States West Grove, United States
Ahli semenjak 15 Mei 2019
0 Cadangan

BlacKrown

Dalam Talian Luar Talian
Highly experienced game developer particularly with Unity and C# as well as C++, with multiple shipped titles on multiple platforms
$100 USD/hr
0 ulasan
0.0
  • N/AKerja Diselesai
  • N/AMengikut Bajet
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  • N/AKadar Ulang Upah

Portfolio

Ulasan Terkini

Tiada ulasan.

Pengalaman

Software Engineer

May 2016 - Feb 2018 (1 year)

Projects: Topps Kick, Topps Bunt, Topps Huddle, Star Wars Card Trader, Walking Dead Card Trader, Topps Knockout, Topps Slam (Unity C#) • Engine Architecture/Design • Construction of Common Engine Functionality • Construction of Common Game Functionality • Facebook Integration • Build Engineer • Integration Engineer • Design and implementation of full feature development

Software Engineer

Jun 2015 - Feb 2016 (8 months)

Projects: Unreleased Mobile Title (iOS/Android) (Unity C#) • Engine Architecture/Design • Construction of Common Engine Functionality • Construction of Common Game Functionality • Facebook Integration In-house Identity System (Python, Java) • Investigate Identity System Maintaining Identities across products • Build out prototype system in both Python and Java o Handling User Identity linked to Game State Identities o Mapping User Identities to different Product IDs and the User’s State

Software Engineer

Nov 2013 - May 2015 (1 year)

Projects: Tiger Woods Golf: (iOS/Android) (Unity C#) Unreleased • Game play and UI implementation • Localization • Server Development(php, Java) • Server-Authoritative Game Validation • Documentation Maintenance (Jira) o Internal Wikis o Build Processes o TDDs • IAP purchase API integration • Gameplay Animation Implementation • In-game data management / Scoring system • Facebook Integration / Gifting and Social services NFL Showdown: (iOS/Android) • UI implementation

Software Engineer

Oct 2012 - Oct 2013 (1 year)

Projects: Internal • Rewrote internal bug tracking code for in-house and production testing and reporting(C++) • Developed in-house plugin system for reporting on development smoke tests and automation system reporting. ( C#/XAML/XML ) Madden Football 25: Xbox One, PS4 Madden Football 25: Xbox360, PS3 NCAA Football 14: Xbox360, PS3

Software Engineer

Jan 2012 - May 2012 (4 months)

Projects: Unreleased JMSD: Xbox360 – Kinect • Game Play implementation/Debugging(C++) • Coordinate with designers for proper game balance • UI Programming (Xui) • Developed automated recursive algorithm for UI/HUD Localization across Xui design Unreleased KK: Xbox360 – Kinect • Developed automated recursive algorithm for UI/HUD Localization across Xui design

Software Engineer

Jan 2010 - Oct 2012 (2 years)

Hot Wheels: World’s Best Driver: Xbox360, PS3, 3DS, PC, Android, iOS –Shipped Title • 3DS Platform Lead (Octane Engine/C++) • Gameplay programming (C++) Cars 2: 3DS – Shipped Title NASCAR: Unleashed: Xbox360, PS3, Wii, 3DS – Shipped Title Cars 2: Nintendo DS/DSi game – Shipped Title

Software Engineer

Mar 2008 - Sep 2008 (6 months)

Projects: INONN_Instructor: Simulation Engine Instructor Station for a number of simulation programs. • Created Graphical User Interface using wxWidgets • Constructed functionality of back-end linking to core engine functionality(C++) • Tested and Debugged overall implementation • Managed and Coordinated System Acceptance Testing for the client ARInc: Security Simulation Program. Training station for a security monitoring simulation system.

Software Engineer

Mar 2007 - Oct 2007 (7 months)

Augmented Reality Cabinet: Using a tracking camera and a display camera, superimpose animated 3D images on display cards that are manipulated by the user and viewed on a monitor • Designing and creating graphical user interface and title/idle screen(OpenGL) • Testing and loading .vrml/.wrl 3D files in the augmented world(C++) • Testing and debugging of the overall project

Software Engineer

Aug 2005 - Jun 2006 (10 months)

Projects: VRMeshToMaxGUP: Bridge program to link a V-Ray mesh file with a 3DS Max scene to add it and merge it into the scene. Rev2VRay: Bridge program to convert a Revit scene file into a V-Ray mesh file to be used for better renders VRayForRhino: Rendering program for Rhinoceros 3D modeling environment VRay4SU: Linking SketchUp to V-Ray for better renderings of SketchUp models

Pendidikan

Associate of Science in Game Design and Development

2003 - 2005 (2 years)

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