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Junior Game DesignerMay 2014 - Jan 2015 (8 months)
I was a game designer on a unannounced 3D free-to-play mobile project made with Unity. I worked on designing and balancing the game mechanics, economy and content. I also got to lead small developer teams, and plan and document the features and tasks for them.
Junior Level DesignerJun 2013 - May 2014 (11 months)
I led the level design of Angry Birds Rio 2 and all of its content updates, and I also designed levels for Angry Birds Space Cosmic Crystals update.
Level Designer (trainee)May 2012 - May 2013 (1 year)
I was a level designer and community assistant on Amazing Alex and level designer on Angry Birds Rio.