Imej profil MutantSoftware
Ahli semenjak 6 Mei 2019
0 Cadangan


Dalam Talian Luar Talian
Hello! My name is Sam Bakenhus, sole developer and owner of Mutant Software based in Rochester, NY. I've enjoyed working on games for over 10 years now whether it's been for solo projects, collaborations, or contract. I've worked with big global companies down to small apartment studios building for Mobile, Web, and PC. I hold experience in nearly every aspect of game development working in many different genres. I'm comfortable in a wealth of different programming languages and libraries. Working with graphics, physics, logic, networking and AI. I pride myself on being a multi-disciplinary game developer, capable of handling design, art and animation in addition to programming. I value my work and my clients. I will never take a job I don't think I can accomplish with high quality. I want you to be completely happy with the work.
$30 USD/hr
1 ulasan
  • 100%Kerja Diselesai
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Ulasan Terkini



Aug 2014 - Oct 2014 (2 months)

Created the prototype for the title Crystal Catacombs. A 2D platformer metroid-vania with procedurally generated levels.


Aug 2012 - Sep 2012 (1 month)

Created the working prototype for the title Auro. Implemented procedurally generated levels across a hexagonal grid system. Artificial intelligence with A-star path finding and state machines. Turn-based rogue-like game play logic. Real-time data variable editor created for the projects designer to quickly iterate his design.


May 2011 - Jul 2011 (2 months)

Lead programmer for the title Data Defender. A tile-based color matching game designed to promote their product ARCserve. To build their community and publicize their product’s features and functions. Network sign-in and leaderboard integration.


Aug 2009

Worked on the titles Pongatron, Astro, Deep, and Sun Dog targeting mobile, web and PC. Challenges included Integrating Box2D Physics Engine to support destructible rigid bodies. Custom shader rendering with GLSL. 2D Tile-based procedural generation. Simulated n-body systems with planetary orbitals. Enemy AI implemented with autonomous steering behaviors.


May 2008 - Jun 2008 (1 month)

Worked on the title Blood Bath Bay as lead programmer. A horror adventure platformer where you play a character in a dive suit on the sea floor. Created custom collision detection / response along with a level editor.


Computer Science

2006 - 2007 (1 year)

Game Design And Development | Game Institute

2007 - 2011 (4 years)


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