3d Modelling, Rigging, Rendering and Animation.
The first model was designed for a client in New Zealand for their Unity 3D games/educational material.The hut was built from approximate dimensions and real life photos (hi res). detailed inside and outside using a high res model, which i then extracted normal maps to reduce poly count.\n\nThe Robot model was built from concept sketches and fully rigged in both bones and CAT (for use in various phases).\n\nThe Hotel scene is one of my latest projects (offline). Built from a basic ArchiCAD floor plan and selected photos of ideas and sketch concepts. Completed in 3dsMax 2012, Vray 2.0 and MulitScatter.\n\nSports center is also an offline project based on a proposed project. only the idea, requirements and location were provided. modeled in 3ds max....basic vray render.\n\nExhibition Hall. Modeled in 3ds max....low poly for a 3d game style site for displaying various booth locations etc. Data was collected from field measurements and photographs from the site.