Portfolio Peices 4
Check out my links below: Behance Network: http://www.behance.net/devinkeys Twitter: https://twitter.com/#!/DLoso Facebook: http://www.facebook.com/devin.keys2 Deviant Art: http://blakkpanther.deviantart.com/ Linked-In: http://www.linkedin.com/in/devinkeys
I am looking to work as a 3D modeler / Texture artist with your successful company. I am a graduate from Collins College in Tempe, AZ with BA in Game Design. My degree focused on 3d modeling, texturing, computer programming, project management, and business management. I specialize in modeling realistic, hard-surface and organic props for a diverse set of environments from photo reference, style sheets, and concept art during the art creation process. My knowledge of the gaming industry production process allows me to meet firm deadlines. I have a very good knowledge of 3ds max 2012, Photoshop CS6, Autodesk Mudbox 2012, and Z-Brush 4. I can effectively map out UVWs and create next-gen hi-res geometry from low poly models. I am able to hand-paint textures via wacom tablet, manipulation photos to obtain a seamless texture map as well as create procedural texture maps such as Normals, Specular, Ambient Occlusive, and Emissive maps. My background in fine arts, gives me keen knowledge of compositing, scale, an eye for color, and lighting. I am confident in creating environments, weapons, vehicles, buildings, and props. I can animate props as well as import/export models to engines such as Unreal Tournament 3 - Editor, Unity, Torque, and Crytek. My additional knowledge of programming languages such as C++/C, Direct-X, Java Script, Max Script, Python, Actionscript, X html, Xml, and SQL gives me the ability to modify code as well as debug teammate's code sheets. I feel that my diverse background in visual arts and Game Design knowledge makes me a good overall candidate for the job.
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