MENJELAJAH


0.0
0.0
0%
$30 USD / Jam
・

Romania (7:40 PTG)
・
Menyertai pada September 21, 2006
$30 USD / Jam
・
february 2006 - now build up my own software start-up company Bucharest, Romania [login to view URL] Abssiro for now ( 2006 ) is a small company with very talented and higly qualified people in software industry. See website company for more news and details. november 2002 – february 2006 Kondiment Solutions Ltd. Bucharest, Romania Kondiment is a young dynamic hi-tech company aiming to be one of the most reliable medium sized company providing Business Oriented Software Solutions. Outsourcing Team Leader Department : My responsibilities are : - work close to clients , understand their requests , give them the most reliable , scalable and flexible solutions to fulfill their needs . - projects design from scratch . - project process management within the Outsourcing team department including all project stages from the 1-st design to the final deliver/integration stages to the client . july 2002 – november 2002 GooMe Interactive Ltd. Tel Aviv, Israel [login to view URL] Goome Interactive is a small Hi-tech company ( four people ) specialized in solutions for Interactive TV , such as : off line standalone games , multiplayer platform , interactive advertise application and others . Senior Programmer : My responsibility is design , development and code implementation . In this period i developed Multiplayer platform for STB ( Set Top Boxes ) . I designed the server ( Java ) and the client side : TV operating systems based on JavaScript engine . I created , designed and implement Client-Server SDK . October 2000 - July 2002 GamePlay Technologies ( Pixel Technologies as today ) [login to view URL] , [login to view URL] Tel Aviv, Israel Senior Programmer : In the end of 2001 i moved to Java application technology . I developed game engines for mobile phones . I developed server-client ( applet ) application for updating database ( SQL ) from remote clients . All the development was made in Java ( JBuilder 5 ) . I designed the GUI for applet client side ( Swing ) . Senior Programmer : In the end of 2000, Pixel BBS was acquired by Gameplay, and became its R&D headquarter . During this period the company becomes to develope tools for games and applications under OpenTV operating system based on C language for Interactive TV . I developed GUI libraries for OpenTV games and applications ( the equivalent of MFC library for Windows ) I developed the engine games , as well as the AI engines for games like Wist , Poker , Chess , Backgammon , 2D race games . I developed online technology application for multiplayer games ( TCP/IP ) on STB’s ( Set Top Boxes ) for the same games as above , as well as for online games only purpose , like : Trivia and Bingo . All the development was in C and C++ with Visual C++ ( Visual Studio 6 ) . January 2000 - October 2000 Broadband Studios ( Pixel BBS ) ( Pixel Technologies as today ) Tel Aviv, Israel In the beginning of 2000, Pixel severed its ties with Electronic arts ( EA ) , and formed Broadband Studios with Take Two Interactive. Senior Programmer - AirCade The AirCade flight simulator game was a simplified, massive multiplayer version of the USAF game ( see above ), based on in-house multiplayer technology . My role was to implement a simplified flight model engine to allow the massive use of multiplayer version . I was responsible for the AI behaviour in the game and for motion model based on true physical motion 6 DOF ( 6 degrees of freedom ) such as planes , missles , bombs , bullets , special effects ( wing tips , cockpit quake on missle/bullet impact ) . February 1998 – January 2000 PIXEL MULTIMEDIA Tel Aviv, Israel( Pixel Technologies as today ) Pixel produced flight simulators for Jane’s Combat Simulations at Electronic Arts. Programmer - CFS Simulation Team (Civilian Flight Simulator) The CFS, though never released, was meant to compete directly with Microsoft's Flight Simulator ([login to view URL]) I was responsible for the AI behaviour in the game . Programmer - USAF Simulation Team (United States Air Force) [login to view URL] The USAF is a combat flight simulator, featuring terrain generated from satellite data, modern jets, weapons systems, multiplayer capability, and more. As part of the USAF simulation team, I designed and implemented several modules, including: · AI behaviour , built engine that knows to "run" different physical behaviours , flight model implementation . · Special effects. · P hysical behaviour for different weapon types : bullets , missles , bombs . LANGUAGES · Romanian - Native · English - Very Good · Hebrew - Very Good · French - Basic conversation, reading and writing
Tiada ulasan untuk dilihat di sini!
Pensijilan
F
Foundation vWorker Member
Pengesahan