Imej profil ocampos
@ocampos
Bendera Mexico Puebla, Mexico
Ahli semenjak May, 2006
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ocampos

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Freelance 3D ARTIST ===Experience === (2007-2007) Nahuala Producciones Mexico CGI Artist for independent film “La leyenda de la Nahuala” - (as Freelancer) Visual 3d FX for 2D environment in three sequences. Tasks like: fireworks, simple lava simulation, smoke. FX was made in Maya with basic particles system, and particles expressions. (2006-2008) Houston Chronicles Animation Provider 3D Animator for Nick Anderson's blog – (current client) Animation generalist from sketching his concept, throw modeling and character settings, to editing and final output. Tasks breakdown: Storyboarding Modeling Character settings and facial settings Animation with double rig system Some direction (when apply) Lip sync animation Lighting and render Editing 2004 - Freelancer / OutSource Anywhere 3D Animator / Freelancer 3D Generalist General 3D animation Character design and animation in 3D 3D Modeling Architectural modeling and rides animation Story Boarding Web designer Graphic Design Video presentations from stills images, and some 3d elements. For corporative / business presentation. 2002-2004 Bendita Producciones Puebla Main 3D animator - Outsource Provider 3D general animation for video productions support 3D character animations for the local Mayor’s administration promotion. Story Boarding for 3D the animation's projects. Design, Animation and Compositing (Maya Fusion) of backs and graphics for several use. 2001–2002 Producciones Pitaya Puebla 3D animation department – Outsource Provider Corporative Image implementation Animation of the studio video counter (worm falling) 3D Character animation and design of “Benemerita Universidad Autonoma de Puebla” (BUAP) corporative video. Logo animations of BUAP Animations of logo and TV spot for government and none profit organizations in the states of Puebla and Veracruz. General 3D stuff for video production support 1998–2000 Seta Producciones Puebla General 3D animation Animations of characters in LightWave as is the Sausage of fritz commercial. Animation Character of the Tacos of Floury. Particles FX in LightWave for Victorinox’s Rocket TV spot. Several support animating 3D graphics for corporative videos Multimedia interface design for Volkswagen, local Government and some industrial. Architectural modeling of Puebla’s downtown and other areas. Architectural modeling of industrial park’s expansion. Editor’s assistant 1997–1998 GEMTEL Puebla (host and web provider) Puebla Web Design § Design and construction of Gemtel’s web site. No further in use right now. 1995–1996 Foto Aguirre (Digital Images service) Puebla Graphic Design / Digital artist Graphic design on logo, and publicity’s banners Digital restoration of pictures Digital photo compositing ===Skills=== -- Alias Maya User.-- I modeled characters in NURBS multi patches, polygons and/or combination of both techniques. I made sets of control rig, and basics control attributes such as fingers bend and curls. Made Blend shapes for facial animations an controls. Character animation by the use of TRAX tool, creating poses clips and animations clips for lip sync, an motion body. I use a double rig system for character animation. First I set the skeleton Then I save a control rig version with a low resolution representation of the character In another file I save the High definition mesh and paint the influence weight for further deformation by the skeleton. Finally I animate the low resolution mesh, then import the hight resolution character and then match the last with the first. Simple Expressions and Driven Key for animation propose. Shading procedural an texture maps. Lighting an rendering in Maya Software, Vector Graphics and Metal Ray (standard stuff, none custom programming ones) Creation of some scenarios and rain effects with Pain FX. Basic use of Dynamics, and particles expressions, specially for some smokes, and collisions. ---Maya fusion user (compositing)--- Since I had been using Maya, I compose most of my animations; rendering in layer as needed, and then, matching and making some color corrections in Maya fusion. Compositing of animated backgrounds for use in video broadcast and other graphic support. Compositing of 3D environment with 2D character (Maya princess in demo reel). Also I edit my animations in simple OS editors and Sony Vegas Studio. ---Adobe Photoshop User / GIMP--- Creation of textures for 3D stuff and UV lay out. Digital image fix and photo compositions Translation between image's formats ---FreeHand user--- Graphic Design for logos and web interfaces Vector illustration and multimedia icons Banners design ---Flash User--- Implementation of FreeHand interfaces templates for further actions and animations in web sites projects Actions Script for buttons control and XML data use. For an easy updating and maintenance. ---Drawing skill in B/W--- Sketching concepts and designs Character concepts Personal ideas for further development Story Boarding ===Education=== -1997- Self Education in: 3D animation Character Design and Animation 3D Modeling Compositing Screenwriter Web Design -1993–1997 Universidad Interamericana Puebla Bachelor Degree in “Graphic Design and Artistic Communication” (Diseño Gráfico y Comunicación Artística) Mexican License No: 3081216
$16 USD/jam
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