Design the graphics for the following:
Background: Human player character from 3 viewpoints - Facing left, facing forward, facing back, but all with the perspective of looking 3D in a 2D image. This character also has two separate images for each perspective - Moving and still. The moving is an animated gif. A final view is for the player lying down. The character will have shorts and a shirt on, but nothing more as a base. I will send the character graphics for reference to the winner.
1. In-game weapons and armor that fit the perspectives above with transparent backgrounds (One image for each perspective) so can be added to the player character at runtime so it looks "equipped". i.e. - The player is holding the weapon and wearing the armor: longsword, short sword, greatsword, dagger, battle axe, great axe, spear, morning star, mace, long bow, short bow, crossbow, small shield, large shield, leather armor, chainmail, platemail. Final file size will be decided based upon best look/performance once tested in-game.
2. For the armor, the pieces for each type (leather, chain, plate) are as follows: head, neck, arms, chest, back, waist, legs, feet