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Bendera NEW ZEALAND
Sekarang jam 11:14 PTG di sini
Menyertai Mac 22, 2006
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Brook N.

@brooknvw

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## BIO **CV of Brook Novak** **Qualifications** **NCEA Level 1** **NCEA Level 2** **NCEA Level 3** **National Certificate of Computing Level 3** Throughout forth form I took an extra curriculum course at Flexible Learning Systems on programming. From there I carried on extra studies and in 2004 I complete the National Certificate in Computing. **Current doing Bachelor of Computer Science and Mathematics + Honors** Majoring Software Development. In my second year now. This course is more than just leaning how to implement code, it has taught me lot about planning/designing projects, testing, maintaining tidy code and maximizing flexibility in my applications. **Awards / Achievements** **ICT Student Rep in 2003 **In sixth form I put myself forward to become New Plymouth Boys High School’s ICT Representative, where I presented fellow student’s suggestions and comments at board meetings. **Represented New Plymouth Boys High School at the Telecommunications Conference in 2003** I delivered a speech on the future of fast internet accompanied by a power point presentation. The school and I received a lot of positive response on my presentation so the school headmaster printed my speech in the school letter (included with CV). **Computer Science Scholarship in 2004 at Waikato University** At the end of my seventh form year I attended a three hour theory examination followed by a six hour practical examination (creating applications/models via computer programming) for a scholarship at the University of Waikato. In late November I was notified that I received the scholarship. From this the university has offered me a job over the summer holidays working with teams of software developers on various projects. **Outstanding Performance in New Zealand Technology Scholarship** In 2004 I worked on a technology folio where I had to design and code a game engine for a client who was overseas and compare/contrast the outcome with another technological outcome I had previously done. **Top Student in computing 2003-2004** For two consecutive years I was the top student in computing/technology and received the Warren Moetara Trophy. **Student Rep for “Programming 2†paper at Waikato University in 2005** In the second semester of my first year at university I put myself forward to be a student representative of a computer programming paper where I reported students suggestions and comments in computer science board meetings. **Experience** I am an undergrad at Waikato University, so I have had no real commercial experience in the field of software development. However I have developed many projects of my own and with teams of other programmers. **General Statement** I have been programming for 5 consecutive years. I am very passionate about programming, I really enjoy the diverse challenges the come from this industry. In my opinion, programming is an art; I like to be very creative with my projects and I don’t settle for anything mediocre. I am a New Zealander who is a very hard worker. I have ambitions to having a leading role in a large software company. ## Area of Expertise **Operating systems:** ***Windows ***I mostly work with windows for developing my projects. I know my way around the windows API very well. ***Linux*** I have worked under Linux developing Java programs, windows is still my all round preference. **Languages:** ***C / C++*** I am most fluent in C++ more than any other programming language I have learnt. ***Java*** I enjoy using java, it is so tidy! ***Visual Basic*** I find that visual basic is great for developing the front-end for SQL databases or quick no-brainer window applications, otherwise I prefer Java over VB. ***SQL*** I spend more time designing than scripting SQL databases… ***XML*** I only use XML for supporting my applications. ***HTML*** I know the basics of html (what’s the use these days?). * * * I am also familiar with many common developer IDE’s and tools. I have a lot of knowledge of programming with 3D Graphics (specifically OpenGL) and game engines’ / structures’.

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