1993 - Present: Various research and development.
Always motivated to get the work done the most effective way.
Area of Expertise:
Algorithms and Mathematics
Computer graphics: 2D, 3D, OpenGL, GLUT, GLSL shaders, shader code
Computational geometry, general algo and math functions
Real-time rendering: Global illumination, Raytracing, Optimized ray tracing
Open GL ray tracer, software raytracer
Optimization: Neural networks, Genetic algorithm, Genetic programming
Artificial life, artificial intelligence
Advanced physics simulation
Image processing
Reverse engineering, data fitting, function reconstruction
Binary analysis to decode or decrypt data
3D engine and game development
Object oriented programming
Low-level assembly coding
Preferred programming languages: C++, C, Assembler, x86 asm, Processing.
Preferred tools: Visual Studio, MinGW, GCC, Mathematica, Matlab.