I have a directory with raw graphics from an old (unpublished) Amiga game.
They are stored in such a way that they can be blitted interleaved in one single blitter operation (Amiga coders will know what I'm talking about).
What I need is these graphics in a PC readable file format such as PNG or GIF. I also want a description of how the process is done step-by-step and which tools are used (including self-written).
To make things easier I also have the ASM source code, where you can find the palette, bob offsets etc.
The directory contains 19 graphic files in raw format.
I think the best solution for this would be to write a simple extracter program in your favorite language. This is then fed with known data as offsets, number of bobs, color palettes etc.
For a skilled ex-Amiga demo or game coder this should be a breeze.
## Deliverables
1) Complete and fully-functional set of converted graphics as well as complete source code of all self written tools.
2) A step-by-step description of the prcess performed to convert the graphics
3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement).
* * *This broadcast message was sent to all bidders on Tuesday Dec 7, 2004 2:04:35 PM:
Ok Guys,
I've sent you the source code and the graphics for insight now but I haven't got any reply for a week now.
Whats going on?
My question is now: Isn't anybody of you guys able to get this job done, sigh...
Will I have to do it myself?
## Platform
The resulting graphics files should be in a commonly used image format (e.g. PNG) stored with lossless compression!