Unity 3rd person player movement on existing networking project -- 3
€8-30 EUR
Dalam Kemajuan
Disiarkan lebih dari 5 tahun yang lalu
€8-30 EUR
Dibayar semasa penghantaran
The project is open source and located on github.
Client: [login to view URL]
Server: [login to view URL]
A video with the current development progress can be seen at [login to view URL]
Requirements:
-Because this is an online client/server project you need to be able to setup the Java server over local IP for tests.
A guide on setting up the server can be found at [login to view URL]
-Knowledge on Java, Networking with packets, Unity, C# and making animations.
-You should have previous experience (portfolio or previous work demo) on similar completed projects.
Wanted outcome:
-Make animations and controller that feel natural and responsive as this video [login to view URL]
-Proper player movement animations when position is updated from the server.
-Movement for ground, water and air (including mounted movement).
Information on existing client scripts.
-Animations with controller (that probably need to be replaced by new ones) are located at Assets\Resources\Models\Animations.
-Other Locomotion scripts are located at Assets\Scripts\Player\Locomotion.
-The position of the character is send to the server from Assets\Scripts\Player\Locomotion\[login to view URL] by using the LocationUpdate packet.
-Assets\Scenes\World\[login to view URL] script controls the character spawn and movement broadcasting with methods UpdateObject and MoveObject.
-With the current system MoveObject method does not support animations or rotating, so it needs to be made properly.