Must be low poly polygon modelling, the hair and the bow seen on the reference image must be made.
- You can use hair tubes
- When you are using transparency cards make sure you are eliminating alpha sorting as much as possible (highest vertex number (vertex order) will show first; hair cards above should have higher vertex order number)
- As low poly as possible
- Hair and bow texture diffuse maps required 2k pixel in png format.
- Model in OBJ format and quads