Need to repurpose some golang code to work with unity websocket library, golang code already written, need to convert from protobuf stream to message and stream back to unity client in session.
currently websocket session cannot be established between unity and golang websocket server. needs to be fixed.
all code and servers are running on a cloud environment
Client is [login to view URL]
Server is [login to view URL]
Please reach out with a high level solution in mind.
this job is essential to be completed before Sunday.
Hello Armen F.,
I am an expert developer and designer
I can start working immediately and can help you with "[URGENT] Golang WebSocket Sever for Unity Client" as per the requirements.
Just message me to discuss details and lets get started
Hi Sir i read your message I am a unity developer working for over 4 years. I have a team with me with a few developers and designer, artists and animators for both 2D and 3D. We finished a lot of games before and I am sure we can help you with yours also. I would like to have a meeting with you and see about your idea for the project and I am sure me and my team can make it into an amazing product. Looking forward to hearing from you.
as per your requirement complete your project. if you feel free can lets talk about the project. check my Portfolio
https://www.freelancer.com/get/adelelkattabi436 Go to My profle find out more, Thank you Sanjoy
I have been using unity for almost 10 years, and golang for almost 5 years. I have a lot of experience in games, especially for synchronization, including frame synchronization and state synchronization!